Struct MolaVizImGui::PerWindowData
Defined in File MolaVizImGui.h
Nested Relationships
This struct is a nested type of Class MolaVizImGui.
Nested Types
Struct Documentation
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struct PerWindowData
Public Members
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GLFWwindow *glfw_window = nullptr
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std::shared_ptr<mrpt::opengl::COpenGLScene> background_scene
mrpt scene rendered in the background OpenGL viewport.
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std::mutex background_scene_mtx
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std::unique_ptr<mrpt::imgui::CImGuiSceneView> background_scene_view
Camera / FBO renderer for the background scene. Held by unique_ptr so we can release its GL resources (FBO/texture) explicitly while the GL context is still current, before glfwDestroyWindow(). CImGuiSceneView is non-copyable and non-movable.
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float cam_azimuth_deg = 110.0f
Legacy camera state (used to initialize background_scene_view).
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float cam_elevation_deg = 15.0f
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float cam_zoom = 20.0f
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float cam_look_at[3] = {0.0f, 0.0f, 0.0f}
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bool cam_orthographic = false
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std::map<subwindow_name_t, SubWindowState> sub_windows
Sub-windows registered for this host window.
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std::map<subwindow_name_t, PendingSensorObs> sensor_windows
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std::deque<std::string> console_messages
Console overlay lines.
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std::deque<DecayingCloud> decaying_clouds
Decaying point clouds.
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size_t max_decaying_clouds = 100
Menu bar (empty = no menu bar rendered).
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struct PendingSensorObs
Latest observation stashed per sensor-subwindow title, updated by subwindow_update_visualization() and drawn every frame by render_sensor_windows() (ImGui is immediate-mode — we must re-draw every frame or the window disappears).
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GLFWwindow *glfw_window = nullptr