btTransform.h
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00001 /*
00002 Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
00003 
00004 This software is provided 'as-is', without any express or implied warranty.
00005 In no event will the authors be held liable for any damages arising from the use of this software.
00006 Permission is granted to anyone to use this software for any purpose, 
00007 including commercial applications, and to alter it and redistribute it freely, 
00008 subject to the following restrictions:
00009 
00010 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00011 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00012 3. This notice may not be removed or altered from any source distribution.
00013 */
00014 
00015 
00016 
00017 #ifndef btTransform_H
00018 #define btTransform_H
00019 
00020 
00021 #include "btMatrix3x3.h"
00022 
00023 #ifdef BT_USE_DOUBLE_PRECISION
00024 #define btTransformData btTransformDoubleData
00025 #else
00026 #define btTransformData btTransformFloatData
00027 #endif
00028 
00029 
00030 
00031 
00034 class btTransform {
00035         
00037         btMatrix3x3 m_basis;
00039         btVector3   m_origin;
00040 
00041 public:
00042         
00044         btTransform() {}
00048         explicit SIMD_FORCE_INLINE btTransform(const btQuaternion& q, 
00049                 const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0))) 
00050                 : m_basis(q),
00051                 m_origin(c)
00052         {}
00053 
00057         explicit SIMD_FORCE_INLINE btTransform(const btMatrix3x3& b, 
00058                 const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
00059                 : m_basis(b),
00060                 m_origin(c)
00061         {}
00063         SIMD_FORCE_INLINE btTransform (const btTransform& other)
00064                 : m_basis(other.m_basis),
00065                 m_origin(other.m_origin)
00066         {
00067         }
00069         SIMD_FORCE_INLINE btTransform& operator=(const btTransform& other)
00070         {
00071                 m_basis = other.m_basis;
00072                 m_origin = other.m_origin;
00073                 return *this;
00074         }
00075 
00076 
00081                 SIMD_FORCE_INLINE void mult(const btTransform& t1, const btTransform& t2) {
00082                         m_basis = t1.m_basis * t2.m_basis;
00083                         m_origin = t1(t2.m_origin);
00084                 }
00085 
00086 /*              void multInverseLeft(const btTransform& t1, const btTransform& t2) {
00087                         btVector3 v = t2.m_origin - t1.m_origin;
00088                         m_basis = btMultTransposeLeft(t1.m_basis, t2.m_basis);
00089                         m_origin = v * t1.m_basis;
00090                 }
00091                 */
00092 
00094         SIMD_FORCE_INLINE btVector3 operator()(const btVector3& x) const
00095         {
00096                 return btVector3(m_basis[0].dot(x) + m_origin.x(), 
00097                         m_basis[1].dot(x) + m_origin.y(), 
00098                         m_basis[2].dot(x) + m_origin.z());
00099         }
00100 
00102         SIMD_FORCE_INLINE btVector3 operator*(const btVector3& x) const
00103         {
00104                 return (*this)(x);
00105         }
00106 
00108         SIMD_FORCE_INLINE btQuaternion operator*(const btQuaternion& q) const
00109         {
00110                 return getRotation() * q;
00111         }
00112 
00114         SIMD_FORCE_INLINE btMatrix3x3&       getBasis()          { return m_basis; }
00116         SIMD_FORCE_INLINE const btMatrix3x3& getBasis()    const { return m_basis; }
00117 
00119         SIMD_FORCE_INLINE btVector3&         getOrigin()         { return m_origin; }
00121         SIMD_FORCE_INLINE const btVector3&   getOrigin()   const { return m_origin; }
00122 
00124         btQuaternion getRotation() const { 
00125                 btQuaternion q;
00126                 m_basis.getRotation(q);
00127                 return q;
00128         }
00129         
00130         
00133         void setFromOpenGLMatrix(const btScalar *m)
00134         {
00135                 m_basis.setFromOpenGLSubMatrix(m);
00136                 m_origin.setValue(m[12],m[13],m[14]);
00137         }
00138 
00141         void getOpenGLMatrix(btScalar *m) const 
00142         {
00143                 m_basis.getOpenGLSubMatrix(m);
00144                 m[12] = m_origin.x();
00145                 m[13] = m_origin.y();
00146                 m[14] = m_origin.z();
00147                 m[15] = btScalar(1.0);
00148         }
00149 
00152         SIMD_FORCE_INLINE void setOrigin(const btVector3& origin) 
00153         { 
00154                 m_origin = origin;
00155         }
00156 
00157         SIMD_FORCE_INLINE btVector3 invXform(const btVector3& inVec) const;
00158 
00159 
00161         SIMD_FORCE_INLINE void setBasis(const btMatrix3x3& basis)
00162         { 
00163                 m_basis = basis;
00164         }
00165 
00167         SIMD_FORCE_INLINE void setRotation(const btQuaternion& q)
00168         {
00169                 m_basis.setRotation(q);
00170         }
00171 
00172 
00174         void setIdentity()
00175         {
00176                 m_basis.setIdentity();
00177                 m_origin.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
00178         }
00179 
00182         btTransform& operator*=(const btTransform& t) 
00183         {
00184                 m_origin += m_basis * t.m_origin;
00185                 m_basis *= t.m_basis;
00186                 return *this;
00187         }
00188 
00190         btTransform inverse() const
00191         { 
00192                 btMatrix3x3 inv = m_basis.transpose();
00193                 return btTransform(inv, inv * -m_origin);
00194         }
00195 
00199         btTransform inverseTimes(const btTransform& t) const;  
00200 
00202         btTransform operator*(const btTransform& t) const;
00203 
00205         static const btTransform&       getIdentity()
00206         {
00207                 static const btTransform identityTransform(btMatrix3x3::getIdentity());
00208                 return identityTransform;
00209         }
00210 
00211         void    serialize(struct        btTransformData& dataOut) const;
00212 
00213         void    serializeFloat(struct   btTransformFloatData& dataOut) const;
00214 
00215         void    deSerialize(const struct        btTransformData& dataIn);
00216 
00217         void    deSerializeDouble(const struct  btTransformDoubleData& dataIn);
00218 
00219         void    deSerializeFloat(const struct   btTransformFloatData& dataIn);
00220 
00221 };
00222 
00223 
00224 SIMD_FORCE_INLINE btVector3
00225 btTransform::invXform(const btVector3& inVec) const
00226 {
00227         btVector3 v = inVec - m_origin;
00228         return (m_basis.transpose() * v);
00229 }
00230 
00231 SIMD_FORCE_INLINE btTransform 
00232 btTransform::inverseTimes(const btTransform& t) const  
00233 {
00234         btVector3 v = t.getOrigin() - m_origin;
00235                 return btTransform(m_basis.transposeTimes(t.m_basis),
00236                         v * m_basis);
00237 }
00238 
00239 SIMD_FORCE_INLINE btTransform 
00240 btTransform::operator*(const btTransform& t) const
00241 {
00242         return btTransform(m_basis * t.m_basis, 
00243                 (*this)(t.m_origin));
00244 }
00245 
00247 SIMD_FORCE_INLINE bool operator==(const btTransform& t1, const btTransform& t2)
00248 {
00249    return ( t1.getBasis()  == t2.getBasis() &&
00250             t1.getOrigin() == t2.getOrigin() );
00251 }
00252 
00253 
00255 struct  btTransformFloatData
00256 {
00257         btMatrix3x3FloatData    m_basis;
00258         btVector3FloatData      m_origin;
00259 };
00260 
00261 struct  btTransformDoubleData
00262 {
00263         btMatrix3x3DoubleData   m_basis;
00264         btVector3DoubleData     m_origin;
00265 };
00266 
00267 
00268 
00269 SIMD_FORCE_INLINE       void    btTransform::serialize(btTransformData& dataOut) const
00270 {
00271         m_basis.serialize(dataOut.m_basis);
00272         m_origin.serialize(dataOut.m_origin);
00273 }
00274 
00275 SIMD_FORCE_INLINE       void    btTransform::serializeFloat(btTransformFloatData& dataOut) const
00276 {
00277         m_basis.serializeFloat(dataOut.m_basis);
00278         m_origin.serializeFloat(dataOut.m_origin);
00279 }
00280 
00281 
00282 SIMD_FORCE_INLINE       void    btTransform::deSerialize(const btTransformData& dataIn)
00283 {
00284         m_basis.deSerialize(dataIn.m_basis);
00285         m_origin.deSerialize(dataIn.m_origin);
00286 }
00287 
00288 SIMD_FORCE_INLINE       void    btTransform::deSerializeFloat(const btTransformFloatData& dataIn)
00289 {
00290         m_basis.deSerializeFloat(dataIn.m_basis);
00291         m_origin.deSerializeFloat(dataIn.m_origin);
00292 }
00293 
00294 SIMD_FORCE_INLINE       void    btTransform::deSerializeDouble(const btTransformDoubleData& dataIn)
00295 {
00296         m_basis.deSerializeDouble(dataIn.m_basis);
00297         m_origin.deSerializeDouble(dataIn.m_origin);
00298 }
00299 
00300 
00301 #endif
00302 
00303 
00304 
00305 
00306 
00307 


tf2
Author(s): Tully Foote, Eitan Marder-Eppstein, Wim Meeussen
autogenerated on Mon Oct 6 2014 00:12:43