Camera class holds a set of camera parameters together with the window pos/size. More...
#include <common.h>
Public Member Functions | |
void | computeProjectionMatrix (Eigen::Matrix4d &proj) const |
Computes Projection Matrix for Camera. | |
void | computeViewMatrix (Eigen::Matrix4d &view_mat) const |
Computes View matrix for Camera (Based on gluLookAt) | |
template<typename PointT > | |
void | cvtWindowCoordinates (const PointT &pt, Eigen::Vector4d &window_cord) |
converts point to window coordiantes | |
template<typename PointT > | |
void | cvtWindowCoordinates (const PointT &pt, Eigen::Vector4d &window_cord, const Eigen::Matrix4d &composite_mat) |
converts point to window coordiantes | |
Public Attributes | |
double | clip [2] |
double | focal [3] |
double | fovy |
double | pos [3] |
double | view [3] |
double | window_pos [2] |
double | window_size [2] |
Camera class holds a set of camera parameters together with the window pos/size.
Definition at line 79 of file visualization/include/pcl/visualization/common/common.h.
void pcl::visualization::Camera::computeProjectionMatrix | ( | Eigen::Matrix4d & | proj | ) | const |
Computes Projection Matrix for Camera.
[out] | proj | the resultant matrix |
Definition at line 84 of file visualization/src/common/common.cpp.
void pcl::visualization::Camera::computeViewMatrix | ( | Eigen::Matrix4d & | view_mat | ) | const |
Computes View matrix for Camera (Based on gluLookAt)
[out] | view_mat | the resultant matrix |
Definition at line 61 of file visualization/src/common/common.cpp.
void pcl::visualization::Camera::cvtWindowCoordinates | ( | const PointT & | pt, |
Eigen::Vector4d & | window_cord | ||
) |
converts point to window coordiantes
[in] | pt | xyz point to be converted |
[out] | window_cord | vector containing the pts' window X,Y, Z and 1 |
This function computes the projection and view matrix every time. It is very inefficient to use this for every point in the point cloud!
void pcl::visualization::Camera::cvtWindowCoordinates | ( | const PointT & | pt, |
Eigen::Vector4d & | window_cord, | ||
const Eigen::Matrix4d & | composite_mat | ||
) |
converts point to window coordiantes
[in] | pt | xyz point to be converted |
[out] | window_cord | vector containing the pts' window X,Y, Z and 1 |
[in] | composite_mat | composite transformation matrix (proj*view) |
Use this function to compute window coordinates with a precomputed transformation function. The typical composite matrix will be the projection matrix * the view matrix. However, additional matrices like a camera disortion matrix can also be added.
double pcl::visualization::Camera::clip[2] |
Definition at line 92 of file visualization/include/pcl/visualization/common/common.h.
double pcl::visualization::Camera::focal[3] |
Definition at line 83 of file visualization/include/pcl/visualization/common/common.h.
Definition at line 95 of file visualization/include/pcl/visualization/common/common.h.
double pcl::visualization::Camera::pos[3] |
Definition at line 86 of file visualization/include/pcl/visualization/common/common.h.
double pcl::visualization::Camera::view[3] |
Definition at line 89 of file visualization/include/pcl/visualization/common/common.h.
double pcl::visualization::Camera::window_pos[2] |
Definition at line 101 of file visualization/include/pcl/visualization/common/common.h.
double pcl::visualization::Camera::window_size[2] |
Definition at line 100 of file visualization/include/pcl/visualization/common/common.h.