OVR::Render::Vector4f Member List
This is the complete list of members for OVR::Render::Vector4f, including all inherited members.
Angle(const Vector3 &b) constOVR::Vector3< float > [inline]
Compare(const Vector3 &b, floattolerance=Mathf::Tolerance)OVR::Vector3< float > [inline]
Cross(const Vector3 &b) constOVR::Vector3< float > [inline]
Distance(Vector3 &b) constOVR::Vector3< float > [inline]
IsNormalized() constOVR::Vector3< float > [inline]
Length() constOVR::Vector3< float > [inline]
LengthSq() constOVR::Vector3< float > [inline]
Lerp(const Vector3 &b, floatf) constOVR::Vector3< float > [inline]
Normalize()OVR::Vector3< float > [inline]
Normalized() constOVR::Vector3< float > [inline]
operator!=(const Vector3 &b) constOVR::Vector3< float > [inline]
operator*(floats) constOVR::Vector3< float > [inline]
operator*(const Vector3 &b) constOVR::Vector3< float > [inline]
operator*=(floats)OVR::Vector3< float > [inline]
operator+(const Vector3 &b) constOVR::Vector3< float > [inline]
operator+=(const Vector3 &b)OVR::Vector3< float > [inline]
operator-(const Vector3 &b) constOVR::Vector3< float > [inline]
operator-() constOVR::Vector3< float > [inline]
operator-=(const Vector3 &b)OVR::Vector3< float > [inline]
operator/(floats) constOVR::Vector3< float > [inline]
operator/=(floats)OVR::Vector3< float > [inline]
operator==(const Vector3 &b) constOVR::Vector3< float > [inline]
ProjectTo(const Vector3 &b) constOVR::Vector3< float > [inline]
Vector3()OVR::Vector3< float > [inline]
Vector3(floatx_, floaty_, floatz_=0)OVR::Vector3< float > [inline]
Vector3(floats)OVR::Vector3< float > [inline, explicit]
Vector4f()OVR::Render::Vector4f [inline]
Vector4f(const Vector3f &v)OVR::Render::Vector4f [inline]
Vector4f(float r, float g, float b, float a)OVR::Render::Vector4f [inline]
wOVR::Render::Vector4f
xOVR::Vector3< float >
yOVR::Vector3< float >
zOVR::Vector3< float >


oculus_sdk
Author(s):
autogenerated on Mon Oct 6 2014 03:01:21