Public Member Functions | Public Attributes
Player Class Reference

#include <Player.h>

List of all members.

Public Member Functions

void HandleCollision (double dt, Array< Ptr< CollisionModel > > *collisionModels, Array< Ptr< CollisionModel > > *groundCollisionModels, bool shiftDown)
 Player ()
 ~Player ()

Public Attributes

float EyeHeight
float EyePitch
Vector3f EyePos
float EyeRoll
float EyeYaw
Vector3f GamepadMove
Vector3f GamepadRotate
float LastSensorYaw
UByte MoveBack
UByte MoveForward
UByte MoveLeft
UByte MoveRight

Detailed Description

Definition at line 55 of file Player.h.


Constructor & Destructor Documentation

Player::Player ( void  )

Definition at line 26 of file Player.cpp.

Player::~Player ( void  )

Definition at line 38 of file Player.cpp.


Member Function Documentation

void Player::HandleCollision ( double  dt,
Array< Ptr< CollisionModel > > *  collisionModels,
Array< Ptr< CollisionModel > > *  groundCollisionModels,
bool  shiftDown 
)

Definition at line 42 of file Player.cpp.


Member Data Documentation

Definition at line 60 of file Player.h.

Definition at line 62 of file Player.h.

Definition at line 59 of file Player.h.

Definition at line 63 of file Player.h.

Definition at line 61 of file Player.h.

Definition at line 71 of file Player.h.

Definition at line 71 of file Player.h.

Definition at line 64 of file Player.h.

Definition at line 68 of file Player.h.

Definition at line 67 of file Player.h.

Definition at line 69 of file Player.h.

Definition at line 70 of file Player.h.


The documentation for this class was generated from the following files:


oculus_sdk
Author(s):
autogenerated on Mon Oct 6 2014 03:01:19