#include <Player.h>
Public Member Functions | |
void | HandleCollision (double dt, Array< Ptr< CollisionModel > > *collisionModels, Array< Ptr< CollisionModel > > *groundCollisionModels, bool shiftDown) |
Player () | |
~Player () | |
Public Attributes | |
float | EyeHeight |
float | EyePitch |
Vector3f | EyePos |
float | EyeRoll |
float | EyeYaw |
Vector3f | GamepadMove |
Vector3f | GamepadRotate |
float | LastSensorYaw |
UByte | MoveBack |
UByte | MoveForward |
UByte | MoveLeft |
UByte | MoveRight |
Player::Player | ( | void | ) |
Definition at line 26 of file Player.cpp.
Player::~Player | ( | void | ) |
Definition at line 38 of file Player.cpp.
void Player::HandleCollision | ( | double | dt, |
Array< Ptr< CollisionModel > > * | collisionModels, | ||
Array< Ptr< CollisionModel > > * | groundCollisionModels, | ||
bool | shiftDown | ||
) |
Definition at line 42 of file Player.cpp.
float Player::EyeHeight |
float Player::EyePitch |
float Player::EyeRoll |
float Player::EyeYaw |
float Player::LastSensorYaw |