This is the complete list of members for
OVR::Render::ShaderSet, including all inherited members.
AddRef() | OVR::RefCountImpl | |
checkInvalidDelete(RefCountImplCore *) | OVR::RefCountImplCore | [inline, static] |
GetRefCount() const | OVR::RefCountImplCore | [inline] |
GetShader(int stage) | OVR::Render::ShaderSet | [inline] |
operator=(const RefCountImplCore &) | OVR::RefCountImplCore | [inline] |
RefCount | OVR::RefCountImplCore | [protected] |
RefCountBase() | OVR::RefCountBase< ShaderSet > | [inline] |
RefCountBaseStatImpl() | OVR::RefCountBaseStatImpl< RefCountImpl > | [inline] |
RefCountImplCore() | OVR::RefCountImplCore | [inline] |
Release() | OVR::RefCountImpl | |
Set(PrimitiveType prim) const | OVR::Render::ShaderSet | [inline, virtual] |
SetShader(Shader *s) | OVR::Render::ShaderSet | [inline, virtual] |
SetUniform(const char *name, int n, const float *v) | OVR::Render::ShaderSet | [inline, virtual] |
SetUniform1f(const char *name, float x) | OVR::Render::ShaderSet | [inline] |
SetUniform2f(const char *name, float x, float y) | OVR::Render::ShaderSet | [inline] |
SetUniform4f(const char *name, float x, float y, float z, float w=1) | OVR::Render::ShaderSet | [inline] |
SetUniform4fv(const char *name, int n, const Vector4f *v) | OVR::Render::ShaderSet | [inline] |
SetUniform4x4f(const char *name, const Matrix4f &m) | OVR::Render::ShaderSet | [inline, virtual] |
SetUniformv(const char *name, const Vector3f &v) | OVR::Render::ShaderSet | [inline] |
Shaders | OVR::Render::ShaderSet | [protected] |
ShaderSet() | OVR::Render::ShaderSet | [inline] |
UnsetShader(int stage) | OVR::Render::ShaderSet | [inline, virtual] |
~RefCountImplCore() | OVR::RefCountImplCore | [virtual] |
~ShaderSet() | OVR::Render::ShaderSet | [inline] |