, including all inherited members.
AddRef() | OVR::RefCountImpl | |
checkInvalidDelete(RefCountImplCore *) | OVR::RefCountImplCore | [inline, static] |
D3DShader | OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > | |
GetRefCount() const | OVR::RefCountImplCore | [inline] |
GetStage() const | OVR::RenderTiny::Shader | [inline] |
InitUniforms(ID3D10Blob *s) | OVR::RenderTiny::D3D10::ShaderBase | |
Load(ID3D1xBlob *shader) | OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > | [inline] |
Load(void *shader, size_t size) | OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > | |
Load(void *shader, size_t size) | OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > | |
Load(void *shader, size_t size) | OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > | |
operator=(const RefCountImplCore &) | OVR::RefCountImplCore | [inline] |
RefCount | OVR::RefCountImplCore | [protected] |
RefCountBase() | OVR::RefCountBase< Shader > | [inline] |
RefCountBaseStatImpl() | OVR::RefCountBaseStatImpl< RefCountImpl > | [inline] |
RefCountImplCore() | OVR::RefCountImplCore | [inline] |
Release() | OVR::RefCountImpl | |
Ren | OVR::RenderTiny::D3D10::ShaderBase | |
Set(PrimitiveType prim) const | OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > | [virtual] |
Set(PrimitiveType) const | OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > | [virtual] |
Set(PrimitiveType) const | OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > | [virtual] |
SetUniform(const char *name, int n, const float *v) | OVR::RenderTiny::D3D10::ShaderBase | [virtual] |
SetUniformBuffer(RenderTiny::Buffer *buffers, int i=0) | OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > | [virtual] |
SetUniformBuffer(RenderTiny::Buffer *buffer, int i) | OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > | [virtual] |
SetUniformBuffer(RenderTiny::Buffer *buffer, int i) | OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > | [virtual] |
Shader(RenderDevice *r, D3DShaderType *s) | OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > | [inline] |
Shader(RenderDevice *r, ID3D1xBlob *s) | OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > | [inline] |
OVR::RenderTiny::D3D10::ShaderBase::Shader(ShaderStage s) | OVR::RenderTiny::Shader | [inline] |
ShaderBase(RenderDevice *r, ShaderStage stage) | OVR::RenderTiny::D3D10::ShaderBase | |
Stage | OVR::RenderTiny::Shader | [protected] |
UniformData | OVR::RenderTiny::D3D10::ShaderBase | |
UniformInfo | OVR::RenderTiny::D3D10::ShaderBase | |
UniformsSize | OVR::RenderTiny::D3D10::ShaderBase | |
UpdateBuffer(Buffer *b) | OVR::RenderTiny::D3D10::ShaderBase | |
~RefCountImplCore() | OVR::RefCountImplCore | [virtual] |
~Shader() | OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > | [inline, virtual] |
~ShaderBase() | OVR::RenderTiny::D3D10::ShaderBase | |