#include <Windows.h>
#include <xinput.h>
#include "OVR.h"
#include "Util/Util_Render_Stereo.h"
#include "../../LibOVR/Src/Kernel/OVR_Timer.h"
#include "RenderTiny_D3D1X_Device.h"
Go to the source code of this file.
Classes | |
class | OculusRoomTinyApp |
Functions | |
const Vector3f | ForwardVector (0.0f, 0.0f,-1.0f) |
void | PopulateRoomScene (Scene *scene, RenderDevice *render) |
const Vector3f | RightVector (1.0f, 0.0f, 0.0f) |
const Vector3f | UpVector (0.0f, 1.0f, 0.0f) |
Variables | |
const float | MoveSpeed = 3.0f |
const float | Sensitivity = 1.0f |
const float | YawInitial = 3.141592f |
const Vector3f ForwardVector | ( | 0. | 0f, |
0. | 0f, | ||
-1. | 0f | ||
) |
void PopulateRoomScene | ( | Scene * | scene, |
RenderDevice * | render | ||
) |
Definition at line 242 of file OculusRoomModel.cpp.
const Vector3f RightVector | ( | 1. | 0f, |
0. | 0f, | ||
0. | 0f | ||
) |
const float MoveSpeed = 3.0f |
Definition at line 64 of file Win32_OculusRoomTiny.h.
const float Sensitivity = 1.0f |
Definition at line 63 of file Win32_OculusRoomTiny.h.
const float YawInitial = 3.141592f |
Definition at line 62 of file Win32_OculusRoomTiny.h.