Classes | Functions | Variables
Win32_OculusRoomTiny.h File Reference
#include <Windows.h>
#include <xinput.h>
#include "OVR.h"
#include "Util/Util_Render_Stereo.h"
#include "../../LibOVR/Src/Kernel/OVR_Timer.h"
#include "RenderTiny_D3D1X_Device.h"
Include dependency graph for Win32_OculusRoomTiny.h:
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Go to the source code of this file.

Classes

class  OculusRoomTinyApp

Functions

const Vector3f ForwardVector (0.0f, 0.0f,-1.0f)
void PopulateRoomScene (Scene *scene, RenderDevice *render)
const Vector3f RightVector (1.0f, 0.0f, 0.0f)
const Vector3f UpVector (0.0f, 1.0f, 0.0f)

Variables

const float MoveSpeed = 3.0f
const float Sensitivity = 1.0f
const float YawInitial = 3.141592f

Function Documentation

const Vector3f ForwardVector ( 0.  0f,
0.  0f,
-1.  0f 
)
void PopulateRoomScene ( Scene scene,
RenderDevice render 
)

Definition at line 242 of file OculusRoomModel.cpp.

const Vector3f RightVector ( 1.  0f,
0.  0f,
0.  0f 
)
const Vector3f UpVector ( 0.  0f,
1.  0f,
0.  0f 
)

Variable Documentation

const float MoveSpeed = 3.0f

Definition at line 64 of file Win32_OculusRoomTiny.h.

const float Sensitivity = 1.0f

Definition at line 63 of file Win32_OculusRoomTiny.h.

const float YawInitial = 3.141592f

Definition at line 62 of file Win32_OculusRoomTiny.h.



oculus_sdk
Author(s):
autogenerated on Mon Oct 6 2014 03:01:19