Classes |
class | OVR::RenderTiny::Buffer |
class | OVR::RenderTiny::Container |
struct | OVR::RenderTiny::LightingParams |
class | OVR::RenderTiny::Model |
class | OVR::RenderTiny::Node |
class | OVR::RenderTiny::RenderDevice |
struct | OVR::RenderTiny::RendererParams |
class | OVR::RenderTiny::Scene |
class | OVR::RenderTiny::Shader |
class | OVR::RenderTiny::ShaderFill |
class | OVR::RenderTiny::ShaderSet |
class | OVR::RenderTiny::Texture |
struct | OVR::RenderTiny::Vector4f |
struct | OVR::RenderTiny::Vertex |
Namespaces |
namespace | OVR |
namespace | OVR::RenderTiny |
Enumerations |
enum | OVR::RenderTiny::BufferUsage {
OVR::RenderTiny::Buffer_Unknown = 0,
OVR::RenderTiny::Buffer_Vertex = 1,
OVR::RenderTiny::Buffer_Index = 2,
OVR::RenderTiny::Buffer_Uniform = 4,
OVR::RenderTiny::Buffer_TypeMask = 0xff,
OVR::RenderTiny::Buffer_ReadOnly = 0x100
} |
enum | OVR::RenderTiny::BuiltinShaders {
OVR::RenderTiny::VShader_MV = 0,
OVR::RenderTiny::VShader_MVP = 1,
OVR::RenderTiny::VShader_PostProcess = 2,
OVR::RenderTiny::VShader_Count = 3,
OVR::RenderTiny::FShader_Solid = 0,
OVR::RenderTiny::FShader_Gouraud = 1,
OVR::RenderTiny::FShader_Texture = 2,
OVR::RenderTiny::FShader_PostProcess = 3,
OVR::RenderTiny::FShader_PostProcessWithChromAb = 4,
OVR::RenderTiny::FShader_LitGouraud = 5,
OVR::RenderTiny::FShader_LitTexture = 6,
OVR::RenderTiny::FShader_Count
} |
enum | OVR::RenderTiny::DisplayMode { OVR::RenderTiny::Display_Window = 0,
OVR::RenderTiny::Display_Fullscreen = 1
} |
enum | OVR::RenderTiny::MapFlags { OVR::RenderTiny::Map_Discard = 1,
OVR::RenderTiny::Map_Read = 2,
OVR::RenderTiny::Map_Unsynchronized = 4
} |
enum | OVR::RenderTiny::PostProcessType { OVR::RenderTiny::PostProcess_None,
OVR::RenderTiny::PostProcess_Distortion
} |
enum | OVR::RenderTiny::PrimitiveType {
OVR::RenderTiny::Prim_Triangles,
OVR::RenderTiny::Prim_Lines,
OVR::RenderTiny::Prim_TriangleStrip,
OVR::RenderTiny::Prim_Unknown,
OVR::RenderTiny::Prim_Count
} |
enum | OVR::RenderTiny::SampleMode {
OVR::RenderTiny::Sample_Linear = 0,
OVR::RenderTiny::Sample_Nearest = 1,
OVR::RenderTiny::Sample_Anisotropic = 2,
OVR::RenderTiny::Sample_FilterMask = 3,
OVR::RenderTiny::Sample_Repeat = 0,
OVR::RenderTiny::Sample_Clamp = 4,
OVR::RenderTiny::Sample_ClampBorder = 8,
OVR::RenderTiny::Sample_AddressMask = 12,
OVR::RenderTiny::Sample_Count = 13
} |
enum | OVR::RenderTiny::ShaderStage { OVR::RenderTiny::Shader_Vertex = 0,
OVR::RenderTiny::Shader_Fragment = 2,
OVR::RenderTiny::Shader_Pixel = 2,
OVR::RenderTiny::Shader_Count = 3
} |
enum | OVR::RenderTiny::TextureFormat {
OVR::RenderTiny::Texture_RGBA = 0x0100,
OVR::RenderTiny::Texture_Depth = 0x8000,
OVR::RenderTiny::Texture_TypeMask = 0xff00,
OVR::RenderTiny::Texture_SamplesMask = 0x00ff,
OVR::RenderTiny::Texture_RenderTarget = 0x10000,
OVR::RenderTiny::Texture_GenMipmaps = 0x20000
} |
Functions |
void | OVR::RenderTiny::FilterRgba2x2 (const UByte *src, int w, int h, UByte *dest) |
int | OVR::RenderTiny::GetNumMipLevels (int w, int h) |