OSX_PlatformObjc.h
Go to the documentation of this file.
00001 
00002 #import <Cocoa/Cocoa.h>
00003 #import "OSX_Platform.h"
00004 #import "OSX_Gamepad.h"
00005 
00006 #import <CoreGraphics/CoreGraphics.h>
00007 #import <CoreGraphics/CGDirectDisplay.h>
00008 
00009 @interface OVRApp : NSApplication
00010 
00011 @property (assign) IBOutlet NSWindow* win;
00012 @property (assign) OVR::Platform::OSX::PlatformCore* Platform;
00013 @property (assign) OVR::Platform::Application* App;
00014 
00015 -(void) run;
00016 
00017 @end
00018 
00019 @interface OVRView : NSOpenGLView <NSWindowDelegate>
00020 
00021 @property (assign) OVR::Platform::OSX::PlatformCore* Platform;
00022 @property (assign) OVR::Platform::Application* App;
00023 @property unsigned long Modifiers;
00024 
00025 -(void)ProcessMouse:(NSEvent*)event;
00026 -(void)warpMouseToCenter;
00027 
00028 +(CGDirectDisplayID) displayFromScreen:(NSScreen*)s;
00029 
00030 @end
00031 


oculus_sdk
Author(s):
autogenerated on Mon Oct 6 2014 03:01:18