, including all inherited members.
| CoordinateConverter() | CoordinateConverter | [private] |
| getInstance() | CoordinateConverter | [static] |
| m_CellSize | CoordinateConverter | [private] |
| m_Instance | CoordinateConverter | [private, static] |
| m_MapHalfHeight | CoordinateConverter | [private] |
| m_MapHalfWidth | CoordinateConverter | [private] |
| m_MapHeight | CoordinateConverter | [private] |
| m_MapWidth | CoordinateConverter | [private] |
| mapToWorld(Pixel mapPoint) | CoordinateConverter | |
| mapToWorld(const std::vector< Pixel > &mapPoints) | CoordinateConverter | |
| polarToCartesian(float theta, float distance) | CoordinateConverter | [static] |
| robotToMap(float robotX, float robotY, float robotTheta, float pointX, float pointY, int &mapX, int &mapY) | CoordinateConverter | |
| robotToMap(Pose robotPose, Point2D robotPoint) | CoordinateConverter | |
| robotToMap(Pose robotPose, const std::vector< Point2D > &robotPoints) | CoordinateConverter | |
| robotToWorld(Pose robotPose, Point2D robotPoint) | CoordinateConverter | [static] |
| robotToWorld(Pose robotPose, Pose pose) | CoordinateConverter | [static] |
| robotToWorld(Pose robotPose, Transformation2D transformation) | CoordinateConverter | [static] |
| robotToWorld(Pose robotPose, const std::vector< Point2D > &robotPoints) | CoordinateConverter | [static] |
| simLaser3DToLaser3D(float alpha, float beta, float range) | CoordinateConverter | [static] |
| simLaser3DToLaser3D(float fovH, float fovV, float resH, float resH2, std::vector< float > *range) | CoordinateConverter | [static] |
| sphericalPlaneToWorldCoordDeg(float range, float h, float theta_deg, float phi_deg) | CoordinateConverter | [inline, static] |
| sphericalPlaneToWorldCoordRad(float range, float h, float theta_rad, float phi_rad) | CoordinateConverter | [static] |
| sphericalToCartesian(float range, float phi, float theta) | CoordinateConverter | [static] |
| worldToMap(Point2D worldPoint) | CoordinateConverter | |
| worldToMap(Pose worldPose) | CoordinateConverter | |
| worldToMap(float worldX, float worldY, int &mapX, int &mapY) | CoordinateConverter | |
| worldToMap(const std::vector< Point2D > &worldPoints) | CoordinateConverter | |
| worldToMapPoint(Point2D worldPoint) | CoordinateConverter | |
| worldToRobot(Pose robotPose, Point2D worldPoint) | CoordinateConverter | [static] |
| worldToRobot(Pose robotPose, Transformation2D transformation) | CoordinateConverter | [static] |
| ~CoordinateConverter() | CoordinateConverter | [virtual] |