attached_body.cpp
Go to the documentation of this file.
00001 /*********************************************************************
00002 * Software License Agreement (BSD License)
00003 *
00004 *  Copyright (c) 2008, Willow Garage, Inc.
00005 *  All rights reserved.
00006 *
00007 *  Redistribution and use in source and binary forms, with or without
00008 *  modification, are permitted provided that the following conditions
00009 *  are met:
00010 *
00011 *   * Redistributions of source code must retain the above copyright
00012 *     notice, this list of conditions and the following disclaimer.
00013 *   * Redistributions in binary form must reproduce the above
00014 *     copyright notice, this list of conditions and the following
00015 *     disclaimer in the documentation and/or other materials provided
00016 *     with the distribution.
00017 *   * Neither the name of the Willow Garage nor the names of its
00018 *     contributors may be used to endorse or promote products derived
00019 *     from this software without specific prior written permission.
00020 *
00021 *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
00022 *  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
00023 *  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
00024 *  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
00025 *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
00026 *  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
00027 *  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00028 *  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
00029 *  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
00030 *  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
00031 *  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00032 *  POSSIBILITY OF SUCH DAMAGE.
00033 *********************************************************************/
00034 
00035 /* Author: Ioan Sucan */
00036 
00037 #include <moveit/robot_state/attached_body.h>
00038 
00039 robot_state::AttachedBody::AttachedBody(const robot_model::LinkModel *parent_link_model,
00040                                         const std::string &id,
00041                                         const std::vector<shapes::ShapeConstPtr> &shapes,
00042                                         const EigenSTL::vector_Affine3d &attach_trans,
00043                                         const std::set<std::string> &touch_links,
00044                                         const sensor_msgs::JointState &detach_posture) :
00045   parent_link_model_(parent_link_model),
00046   id_(id),
00047   shapes_(shapes),
00048   attach_trans_(attach_trans),
00049   touch_links_(touch_links),
00050   detach_posture_(detach_posture)
00051 {
00052   global_collision_body_transforms_.resize(attach_trans.size());
00053   for(std::size_t i = 0 ; i < global_collision_body_transforms_.size() ; ++i)
00054     global_collision_body_transforms_[i].setIdentity();
00055 }
00056 
00057 robot_state::AttachedBody::~AttachedBody()
00058 {
00059 }
00060 
00061 void robot_state::AttachedBody::setScale(double scale)
00062 {
00063   for (std::size_t i = 0 ; i < shapes_.size() ; ++i)
00064   {
00065     // if this shape is only owned here (and because this is a non-const function), we can safely const-cast:
00066     if (shapes_[i].unique())
00067       const_cast<shapes::Shape*>(shapes_[i].get())->scale(scale);
00068     else
00069     {
00070       // if the shape is owned elsewhere, we make a copy:
00071       shapes::Shape *copy = shapes_[i]->clone();
00072       copy->scale(scale);
00073       shapes_[i].reset(copy);
00074     }
00075   }
00076 }
00077 
00078 void robot_state::AttachedBody::setPadding(double padding)
00079 {
00080   for (std::size_t i = 0 ; i < shapes_.size() ; ++i)
00081   {
00082     // if this shape is only owned here (and because this is a non-const function), we can safely const-cast:
00083     if (shapes_[i].unique())
00084       const_cast<shapes::Shape*>(shapes_[i].get())->padd(padding);
00085     else
00086     {
00087       // if the shape is owned elsewhere, we make a copy:
00088       shapes::Shape *copy = shapes_[i]->clone();
00089       copy->padd(padding);
00090       shapes_[i].reset(copy);
00091     }
00092   }
00093 }
00094 
00095 void robot_state::AttachedBody::computeTransform(const Eigen::Affine3d &parent_link_global_transform)
00096 {
00097   for(std::size_t i = 0; i < global_collision_body_transforms_.size() ; ++i)
00098     global_collision_body_transforms_[i] = parent_link_global_transform * attach_trans_[i];
00099 }


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Mon Oct 6 2014 02:24:46