Table.java
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00001 package edu.tum.cs.ias.knowrob.vis.items;
00002 
00003 import javax.vecmath.Matrix4d;
00004 import javax.vecmath.Vector3d;
00005 
00006 import edu.tum.cs.ias.knowrob.vis.Canvas;
00007 
00008 public class Table extends Item {
00009 
00010         
00011         public Table(float m00, float m01, float m02, float m03, float m10,
00012                         float m11, float m12, float m13, float m20, float m21, float m22,
00013                         float m23, float m30, float m31, float m32, float m33, float xdim,
00014                         float ydim, float zdim) {
00015                 
00016                 super(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31,
00017                                 m32, m33, xdim, ydim, zdim);
00018         }
00019         public Table(Matrix4d pose, Vector3d dim){
00020                 super(pose, dim);
00021         }
00022 
00023         
00024         @Override
00025         public void drawIt(Canvas c) {
00026                 
00027                 // draw legs
00028                 float depth = xdim;
00029                 float width = ydim;
00030                 float height= zdim;
00031 
00032         float legs  = 0.05f;
00033         float ttop  = 0.02f;
00034 
00035             c.translate(0, 0, 0.5f*height);
00036             c.box(depth, width, -ttop);
00037             
00038             c.translate( 0.45f*depth, 0.45f*width, -0.5f*height); c.box(-legs, legs, height);
00039             c.translate(-0.9f*depth,  0,            0);           c.box(-legs, legs, height);
00040             c.translate( 0,          -0.9f*width,   0);           c.box(-legs, legs, height);
00041             c.translate( 0.9f*depth,  0,            0);           c.box(-legs, legs, height);
00042                 
00043         }
00044 
00045 }


mod_vis
Author(s): Moritz Tenorth, Jakob Engel
autogenerated on Mon Oct 6 2014 01:30:00