Class List

Here are the classes, structs, unions and interfaces with brief descriptions:

bodies::Body | A body is a shape + its pose. Point inclusion, ray intersection can be tested, volumes and bounding spheres can be computed |

bodies::BodyVector | A vector of Body objects |

bodies::BoundingCylinder | Definition of a cylinder |

bodies::BoundingSphere | Definition of a sphere that bounds another object |

bodies::Box | Definition of a box |

shapes::Box | Definition of a box Aligned with the XYZ axes |

shapes::Cone | Definition of a cone Tip is on positive z axis. Center of base is on negative z axis. Origin is halway between tip and center of base |

bodies::ConvexMesh | Definition of a convex mesh. Convex hull is computed for a given shape::Mesh |

bodies::Cylinder | Definition of a cylinder |

shapes::Cylinder | Definition of a cylinder Length is along z axis. Origin is at center of mass |

bodies::detail::intersc | |

bodies::detail::interscOrder | |

shapes::Mesh | Definition of a triangle mesh By convention the "center" of the shape is at the origin. For a mesh this implies that the AABB of the mesh is centered at the origin. Some methods may not work with arbitrary meshes whose AABB is not centered at the origin |

bodies::ConvexMesh::MeshData | |

shapes::OcTree | Representation of an octomap::OcTree as a Shape |

shapes::Plane | Definition of a plane with equation ax + by + cz + d = 0 |

shapes::Shape | A basic definition of a shape. Shapes are considered centered at origin |

bodies::Sphere | Definition of a sphere |

shapes::Sphere | Definition of a sphere |