#include <msg.h>
Public Member Functions | |
Sleep () | |
Sleep (uint16 dest) | |
Protected Member Functions | |
virtual | operator const char * () const |
Put the node in sleep mode. After receiving this event, the node might go into sleep depending on its internal state. If it goes to sleep, the node will not receive events any more, until it is waken up by an implementation-specific action.
Aseba::Sleep::Sleep | ( | ) | [inline] |
Aseba::Sleep::Sleep | ( | uint16 | dest | ) | [inline] |
virtual Aseba::Sleep::operator const char * | ( | ) | const [inline, protected, virtual] |
Reimplemented from Aseba::CmdMessage.