Client node calling a quick compute service, a compute service and 2 publishing to world_effector_topic and camera_object_topic. More...
#include "client.h"#include "geometry_msgs/Transform.h"#include "visp_hand2eye_calibration/TransformArray.h"#include "conversions/3dpose.h"#include "names.h"#include "visp/vpCalibration.h"#include "visp/vpExponentialMap.h"
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Namespaces | |
| namespace | visp_hand2eye_calibration | 
Client node calling a quick compute service, a compute service and 2 publishing to world_effector_topic and camera_object_topic.
Definition in file client.cpp.