CylinderPatch Member List
This is the complete list of members for CylinderPatch, including all inherited members.
addPoints(const PointIndices &pointIndices, const PointCloudType &pointCloud)CylinderPatch [inline]
addToHeight(const PointIndices &pointIndices, const PointCloudType &pointCloud)CylinderPatch [private]
checkDistance(const Vec3 &point) const CylinderPatch [inline]
Cylinder3D::checkDistance(const Vec3 &point, const float &maxDistance) const Cylinder3D [inline]
checkHeight(const Vec3 &point, const float &heightDev)CylinderPatch [inline]
checkNormal(const Vec3 &normal, const Vec3 &point, const float &mAngleEps) const Cylinder3D [inline]
ColoredPointCloud typedefCylinderPatch
ColoredPointT typedefCylinderPatch
computeOrientedBoundingBox()CylinderPatch [private]
computeTransformation()Cylinder3D [inline, protected]
Cylinder3D()Cylinder3D [inline]
Cylinder3D(Vec3 pointOnAxis, Vec3 axisDirection, float radius)Cylinder3D [inline]
Cylinder3D(Vec3 pointOnAxis, Vec3 axisDirection, float radius, const Vec3 &rotationAxis, const float rotationAngle)Cylinder3D [inline]
Cylinder3DPtr typedefCylinder3D
CylinderPatch()CylinderPatch [inline]
CylinderPatch(const PointIndices &inliers, const PointCloudType &pointCloud, const Vec3 &pointOnAxis, const Vec3 &axisDirection, const float radius, const float distThreshold)CylinderPatch [inline]
CylinderPatch(const PointIndices &inliers, const PointCloudType &pointCloud, const Vec3 &pointOnAxis, const Vec3 &axisDirection, const float radius, const Vec3 &rotationAxis, const float rotationAngle, const float distThreshold)CylinderPatch [inline]
CylinderPatchConstPtr typedefCylinderPatch
CylinderPatches typedefCylinderPatch
CylinderPatchPtr typedefCylinderPatch
distanceToAxis(const Vec3 &point) const Cylinder3D [inline]
distanceToCylinderSurface(const Vec3 &point) const Cylinder3D [inline]
getAxisDirection() const Cylinder3D [inline]
getAxisLimits(float &min, float &max) const CylinderPatch [inline]
getAxisMax() const CylinderPatch [inline]
getAxisMin() const CylinderPatch [inline]
getBBVertices() const CylinderPatch [inline]
getHeight() const CylinderPatch [inline]
getHeightMap() const CylinderPatch [inline]
getId() const CylinderPatch [inline]
getInliers() const CylinderPatch [inline]
getMidPoint() const CylinderPatch [inline]
getNormalMap() const CylinderPatch [inline]
getPointOnAxis() const Cylinder3D [inline]
getRadius() const Cylinder3D [inline]
getReTransformRot() const Cylinder3D [inline]
getRotationAngle() const Cylinder3D [inline]
getRotationAxis() const Cylinder3D [inline]
getTextureMap() const CylinderPatch [inline]
getTopPoint() const CylinderPatch [inline]
getTransformRot() const Cylinder3D [inline]
initialize(const PointIndices &pointIndices, const PointCloudType &pointCloud)CylinderPatch [private]
IntensityPointCloud typedefCylinderPatch
IntensityPointT typedefCylinderPatch
Mat3 typedefCylinderPatch
mAxisDirectionCylinder3D [protected]
mAxisMaxCylinderPatch [private]
mAxisMinCylinderPatch [private]
mBBVerticesCylinderPatch [private]
mCylinderIdCylinderPatch [private]
mDistThresholdCylinderPatch [private]
mHeightCylinderPatch [private]
mHeightMapCylinderPatch [private]
mMidPointCylinderPatch [private]
mNormalMapCylinderPatch [private]
mPointIndicesCylinderPatch [private]
mPointOnAxisCylinder3D [protected]
mRadiusCylinder3D [protected]
mReTransformRotCylinder3D [protected]
mRotAngleCylinder3D [protected]
mRotAxisCylinder3D [protected]
mTextureMapCylinderPatch [private]
mTopPointCylinderPatch [private]
mTransformRotCylinder3D [protected]
mTransformTransCylinder3D [protected]
Pair2ui typedefCylinderPatch
PointCloud typedefCylinderPatch
PointIndices typedefCylinderPatch
Points typedefCylinderPatch
PointT typedefCylinderPatch
projectPoint(Vec3 &outPoint, const Vec3 &point) const Cylinder3D [inline]
setId(const size_t &id)CylinderPatch [inline]
setTransformation(const float rotationAngle, const Vec3 &rotationAxis)CylinderPatch [private]
transformToCylinder(Vec3 &outPoint, const Vec3 &point) const Cylinder3D [inline]
transformToXYZCoords(Vec3 &outPoint, const Vec3 &point) const Cylinder3D [inline]
Vec3 typedefCylinderPatch
~CylinderPatch()CylinderPatch [inline, virtual]


structure_coloring_fkie
Author(s): Bastian Gaspers
autogenerated on Sun Jan 5 2014 11:38:09