| body | rve_render_server::ShaderDefinition | |
| geom_input | rve_render_server::ShaderDefinition | |
| geom_output | rve_render_server::ShaderDefinition | |
| include(const std::string &inc) | rve_render_server::ShaderDefinition |  [inline] | 
| includes | rve_render_server::ShaderDefinition | |
| input(const std::string &type, const std::string &name, const std::string &semantic) | rve_render_server::ShaderDefinition |  [inline] | 
| inputs | rve_render_server::ShaderDefinition | |
| output(const std::string &type, const std::string &name, const std::string &semantic) | rve_render_server::ShaderDefinition |  [inline] | 
| outputs | rve_render_server::ShaderDefinition | |
| sampler(const std::string &name, uint32_t reg) | rve_render_server::ShaderDefinition |  [inline] | 
| samplers | rve_render_server::ShaderDefinition | |
| uniform(const std::string &type, const std::string &name, uint32_t auto_constant_type, uint32_t extra=0) | rve_render_server::ShaderDefinition |  [inline] | 
| uniforms | rve_render_server::ShaderDefinition |