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00030 #include "rve_render_server/render_texture.h"
00031 
00032 #include <OGRE/OgreRenderWindow.h>
00033 #include <OGRE/OgreRenderSystem.h>
00034 #include <OGRE/OgreRoot.h>
00035 #include <OGRE/OgreTextureManager.h>
00036 #include <OGRE/OgreHardwarePixelBuffer.h>
00037 
00038 #include <ros/assert.h>
00039 
00040 #if OGRE_PLATFORM == OGRE_PLATFORM_LINUX
00041 #include <GL/glx.h>
00042 #endif
00043 
00044 namespace rve_render_server
00045 {
00046 
00047 RenderTexture::RenderTexture(const rve_common::UUID& id, Renderer* rend, uint32_t width, uint32_t height)
00048 : RenderTarget(id, rend, width, height)
00049 , render_texture_(0)
00050 , recreate_texture_(false)
00051 {
00052   create();
00053   setTarget(render_texture_);
00054 }
00055 
00056 RenderTexture::~RenderTexture()
00057 {
00058   Ogre::TextureManager::getSingleton().remove(tex_->getName());
00059 }
00060 
00061 void RenderTexture::create()
00062 {
00063   if (!tex_.isNull())
00064   {
00065     Ogre::TextureManager::getSingleton().remove(tex_->getName());
00066   }
00067 
00068   std::stringstream ss;
00069   ss << getID();
00070   tex_ = Ogre::TextureManager::getSingleton().createManual(ss.str(), ROS_PACKAGE_NAME, Ogre::TEX_TYPE_2D, getWidth(), getHeight(), 0, Ogre::PF_BYTE_RGBA, Ogre::TU_RENDERTARGET);
00071   render_texture_ = tex_->getBuffer()->getRenderTarget();
00072 }
00073 
00074 void RenderTexture::resize(uint32_t width, uint32_t height)
00075 {
00076   RenderTarget::resize(width, height);
00077 
00078   recreate_texture_ = true;
00079 }
00080 
00081 void RenderTexture::beginRender()
00082 {
00083   if (recreate_texture_)
00084   {
00085     recreate_texture_ = false;
00086     create();
00087   }
00088 
00089   RenderTarget::beginRender();
00090 }
00091 
00092 }