Namespaces | Functions
points_material_generator.cpp File Reference
#include <rve_render_server/batching/points_material_generator.h>
#include <rve_render_server/material_definition.h>
#include <rve_render_server/ogre_material_generator.h>
#include <rve_render_server/batching/points_renderer_desc.h>
#include <rve_render_server/init.h>
#include <rve_render_server/renderer.h>
#include <rve_msgs/Points.h>
#include <sstream>
#include <OGRE/OgreRoot.h>
#include <OGRE/OgreMaterialManager.h>
#include <OGRE/OgreTextureManager.h>
#include <OGRE/OgreTexture.h>
#include <OGRE/OgreGpuProgramManager.h>
#include <OGRE/OgreHighLevelGpuProgramManager.h>
#include <OGRE/OgreTechnique.h>
#include <OGRE/OgrePass.h>
Include dependency graph for points_material_generator.cpp:

Go to the source code of this file.

Namespaces

namespace  rve_render_server

Functions

std::string rve_render_server::descToStringID (const PointsRendererDesc &desc, bool alpha)
void rve_render_server::fillFragmentShaderDefinition (const PointsRendererDesc &desc, ShaderDefinition &def)
void rve_render_server::fillGenericGPVP (ShaderDefinition &def)
void rve_render_server::fillGeometryShaderDefinition (const PointsRendererDesc &desc, ShaderDefinition &def)
void rve_render_server::fillPickingFragmentShaderDefinition (const PointsRendererDesc &desc, ShaderDefinition &def)
void rve_render_server::fillVertexShaderDefinition (const PointsRendererDesc &desc, ShaderDefinition &def)
std::pair< Ogre::MaterialPtr,
Ogre::MaterialPtr
rve_render_server::generateMaterialsForPoints (const PointsRendererDesc &desc)
static std::string rve_render_server::toString (uint32_t i)


rve_render_server
Author(s): Josh Faust
autogenerated on Wed Dec 11 2013 14:31:15