Here is a list of all class members with links to the classes they belong to:
- o -
- object_extra
: rve_render_server::Picked
- object_id
: rve_render_server::Picked
- offset
: rve_render_server::PointsRenderable::PointsInfo
- ogreMaterialChanged()
: rve_render_server::Material
- onOgreMaterialChanged()
: rve_render_server::MeshInstance
, rve_render_server::Renderable
- onRenderableAttached()
: rve_render_server::Material
- onRenderableDetached()
: rve_render_server::Material
- opaque_count
: rve_render_server::BatchRenderer< Child, Input, Renderable, Description >::InputInfo::RenderableInfo
- opaque_material_
: rve_render_server::BatchRenderer< Child, Input, Renderable, Description >
- opaque_rend
: rve_render_server::BatchRenderer< Child, Input, Renderable, Description >::InputInfo::RenderableInfo
- opaque_start
: rve_render_server::BatchRenderer< Child, Input, Renderable, Description >::InputInfo::RenderableInfo
- operator<()
: rve_render_server::TrianglesRendererDesc
, rve_render_server::PickRenderValues
, rve_render_server::LinesRendererDesc
, rve_render_server::PointsRendererDesc
- operator==()
: rve_render_server::PickRenderValues
- output()
: rve_render_server::ShaderDefinition
- outputBillboards()
: rve_render_server::LinesRenderable
- outputLines()
: rve_render_server::LinesRenderable
- outputs
: rve_render_server::ShaderDefinition