| create(const rve_msgs::UUID &id, const rve_msgs::Mesh &mesh) | rve_render_server::MeshServer |  [inline, virtual] | 
| destroy(const rve_msgs::UUID &id) | rve_render_server::MeshServer |  [inline, virtual] | 
| MeshServer(Renderer *rend, rve_rpc::Server &server) | rve_render_server::MeshServer |  [inline] | 
| renderer_ | rve_render_server::MeshServer |  [private] |