draw primitives with OpenGL More...
#include <qgl.h>
Go to the source code of this file.
Namespaces | |
namespace | g2o |
Executes code, only if secs are gone since last exec. | |
Functions | |
void | g2o::drawArrow (float length, float radius, int nbSubdivisions) |
void | g2o::drawArrow2D (float len, float head_width, float head_len) |
void | g2o::drawAxis (float length) |
void | g2o::drawBox (GLfloat l, GLfloat w, GLfloat h) |
void | g2o::drawCone (GLfloat radius, GLfloat height) |
void | g2o::drawCylinder (GLfloat radius, GLfloat height) |
void | g2o::drawDisk (GLfloat radius) |
void | g2o::drawEllipsoid (GLfloat r1, GLfloat r2, GLfloat r3) |
void | g2o::drawGrid (float size, int nbSubdivisions) |
void | g2o::drawPlane (GLfloat l, GLfloat w) |
void | g2o::drawPoseBox () |
void | g2o::drawPyramid (GLfloat length, GLfloat height) |
void | g2o::drawRangeRing (GLfloat range, GLfloat fov, GLfloat range_width) |
void | g2o::drawSlice (GLfloat radius, GLfloat height, GLfloat fov, int slices_per_circle) |
void | g2o::drawSphere (GLfloat radius) |
draw primitives with OpenGL
Definition in file primitives.h.