00001 /* 00002 * Copyright (c) 2009, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #ifndef INTERACTIVE_MANIPULATION_FRAME 00031 #define INTERACTIVE_MANIPULATION_FRAME 00032 00033 #include <QWidget> 00034 00035 #include <ros/ros.h> 00036 00037 #include "pr2_interactive_object_detection/UserCommandAction.h" 00038 00039 #include <actionlib/client/simple_action_client.h> 00040 00041 namespace Ui 00042 { 00043 class MainFrame; 00044 } 00045 00046 namespace pr2_interactive_object_detection { 00047 00048 class InteractiveObjectDetectionFrame : public QWidget 00049 { 00050 Q_OBJECT 00051 public: 00052 InteractiveObjectDetectionFrame( QWidget* parent = 0 ); 00053 ~InteractiveObjectDetectionFrame(); 00054 00055 void update(); 00056 00057 protected Q_SLOTS: 00058 void segButtonClicked(); 00059 void recButtonClicked(); 00060 void detButtonClicked(); 00061 void cancelButtonClicked(); 00062 void resetButtonClicked(); 00063 00064 protected: 00065 // callbacks for user_cmd_action_client_ 00066 void userCmdDone(const actionlib::SimpleClientGoalState& state, 00067 const pr2_interactive_object_detection::UserCommandResultConstPtr& result); 00068 void userCmdActive(); 00069 void userCmdFeedback(const pr2_interactive_object_detection::UserCommandFeedbackConstPtr& feedback); 00070 00071 // execute a user command in a new thread 00072 void requestUserCommand( int8_t request, bool interactive ); 00073 00074 // execute a user command (send request to action server). May only be called from spawnUserCommand 00075 void executeRequest( int8_t request, bool interactive ); 00076 00077 // connection to the back end node which does the actual work 00078 actionlib::SimpleActionClient<pr2_interactive_object_detection::UserCommandAction> user_cmd_action_client_; 00079 00080 bool action_requested_; 00081 00082 //basic system stuff 00083 ros::NodeHandle root_nh_; 00084 ros::NodeHandle priv_nh_; 00085 00086 std::string status_; 00087 00088 std::string seg_status_; 00089 std::string rec_status_; 00090 std::string det_status_; 00091 00092 UserCommandGoal user_command_goal_; 00093 00094 boost::mutex mutex_; 00095 00096 boost::thread *executing_thread_; 00097 00098 private: 00099 Ui::MainFrame* ui_; // UI object created by uic from main_frame.ui 00100 }; 00101 00102 00103 } 00104 00105 #endif