Keyboard(View &, unsigned char key, int x, int y, bool pressed) | pangolin::Handler | [virtual] |
Mouse(View &, MouseButton button, int x, int y, bool pressed, int button_state) | pangolin::Handler | [virtual] |
MouseMotion(View &, int x, int y, int button_state) | pangolin::Handler | [virtual] |
~Handler() | pangolin::Handler | [inline, virtual] |