#include <iostream>
#include <GL/glew.h>
#include <pangolin/glcuda.h>
#include <pangolin/pangolin.h>
#include <cuda_runtime.h>
#include <cuda_gl_interop.h>
#include <vector_types.h>
Go to the source code of this file.
Functions |
void | launch_kernel (float4 *dVertexArray, uchar4 *dColourArray, unsigned int width, unsigned int height, float time) |
int | main (int, char *argv[]) |
Variables |
const int | mesh_height = 256 |
const int | mesh_width = 256 |
Function Documentation
void launch_kernel |
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float4 * |
dVertexArray, |
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uchar4 * |
dColourArray, |
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unsigned int |
width, |
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unsigned int |
height, |
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float |
time |
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) |
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int main |
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int |
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char * |
argv[] |
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) |
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Variable Documentation