frames.hpp
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00001 /***************************************************************************
00002                         frames.hpp `-  description
00003                        -------------------------
00004     begin                : June 2006
00005     copyright            : (C) 2006 Erwin Aertbelien
00006     email                : firstname.lastname@mech.kuleuven.be
00007 
00008  History (only major changes)( AUTHOR-Description ) :
00009 
00010  ***************************************************************************
00011  *   This library is free software; you can redistribute it and/or         *
00012  *   modify it under the terms of the GNU Lesser General Public            *
00013  *   License as published by the Free Software Foundation; either          *
00014  *   version 2.1 of the License, or (at your option) any later version.    *
00015  *                                                                         *
00016  *   This library is distributed in the hope that it will be useful,       *
00017  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00018  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
00019  *   Lesser General Public License for more details.                       *
00020  *                                                                         *
00021  *   You should have received a copy of the GNU Lesser General Public      *
00022  *   License along with this library; if not, write to the Free Software   *
00023  *   Foundation, Inc., 59 Temple Place,                                    *
00024  *   Suite 330, Boston, MA  02111-1307  USA                                *
00025  *                                                                         *
00026  ***************************************************************************/
00027 
00124 #ifndef KDL_FRAMES_H
00125 #define KDL_FRAMES_H
00126 
00127 
00128 #include "utilities/kdl-config.h"
00129 #include "utilities/utility.h"
00130 
00132 
00133 namespace KDL {
00134 
00135 
00136 
00137 class Vector;
00138 class Rotation;
00139 class Frame;
00140 class Wrench;
00141 class Twist;
00142 class Vector2;
00143 class Rotation2;
00144 class Frame2;
00145 
00146 
00147 
00151 class Vector
00152 {
00153 public:
00154     double data[3];
00156      inline Vector() {data[0]=data[1]=data[2] = 0.0;}
00157 
00159      inline Vector(double x,double y, double z);
00160 
00162      inline Vector(const Vector& arg);
00163 
00165      inline Vector& operator = ( const Vector& arg);
00166 
00168      inline double operator()(int index) const;
00169 
00171      inline double& operator() (int index);
00172 
00174      double operator[] ( int index ) const
00175        {
00176          return this->operator() ( index );
00177        }
00178 
00180      double& operator[] ( int index )
00181        {
00182          return this->operator() ( index );
00183        }
00184 
00185      inline double x() const;
00186      inline double y() const;
00187      inline double z() const;
00188      inline void x(double);
00189      inline void y(double);
00190      inline void z(double);
00191 
00193      inline void ReverseSign();
00194 
00195 
00197      inline Vector& operator-=(const Vector& arg);
00198 
00199 
00201      inline Vector& operator +=(const Vector& arg);
00202 
00204      inline friend Vector operator*(const Vector& lhs,double rhs);
00206      inline friend Vector operator*(double lhs,const Vector& rhs);
00208 
00209      inline friend Vector operator/(const Vector& lhs,double rhs);
00210      inline friend Vector operator+(const Vector& lhs,const Vector& rhs);
00211      inline friend Vector operator-(const Vector& lhs,const Vector& rhs);
00212      inline friend Vector operator*(const Vector& lhs,const Vector& rhs);
00213      inline friend Vector operator-(const Vector& arg);
00214      inline friend double dot(const Vector& lhs,const Vector& rhs);
00215 
00218      inline friend void SetToZero(Vector& v);
00219 
00221      inline static Vector Zero();
00222 
00228      double Normalize(double eps=epsilon);
00229 
00231      double Norm() const;
00232 
00233 
00234 
00236      inline void Set2DXY(const Vector2& v);
00238      inline void Set2DYZ(const Vector2& v);
00240      inline void Set2DZX(const Vector2& v);
00242      inline void Set2DPlane(const Frame& F_someframe_XY,const Vector2& v_XY);
00243 
00244 
00247      inline friend bool Equal(const Vector& a,const Vector& b,double eps=epsilon);
00248 
00250      inline friend bool operator==(const Vector& a,const Vector& b);
00252      inline friend bool operator!=(const Vector& a,const Vector& b);
00253 
00254      friend class Rotation;
00255      friend class Frame;
00256 };
00257 
00258 
00292 class Rotation
00293 {
00294 public:
00295     double data[9];
00296 
00297     inline Rotation() {
00298                 *this = Rotation::Identity();
00299         }
00300     inline Rotation(double Xx,double Yx,double Zx,
00301                 double Xy,double Yy,double Zy,
00302                 double Xz,double Yz,double Zz);
00303     inline Rotation(const Vector& x,const Vector& y,const Vector& z);
00304     // default copy constructor is sufficient
00305 
00306 
00307      inline Rotation& operator=(const Rotation& arg);
00308 
00311      inline Vector operator*(const Vector& v) const;
00312 
00314      inline double& operator()(int i,int j);
00315 
00317      inline double operator() (int i,int j) const;
00318 
00319      friend Rotation operator *(const Rotation& lhs,const Rotation& rhs);
00320 
00322      inline void SetInverse();
00323 
00325      inline Rotation Inverse() const;
00326 
00328      inline Vector Inverse(const Vector& v) const;
00329 
00331      inline Wrench Inverse(const Wrench& arg) const;
00332 
00334      inline Twist Inverse(const Twist& arg) const;
00335 
00337      inline static Rotation Identity();
00338 
00339 
00340 // = Rotations
00342     inline static Rotation RotX(double angle);
00344     inline static Rotation RotY(double angle);
00346     inline static Rotation RotZ(double angle);
00349     inline void DoRotX(double angle);
00352     inline void DoRotY(double angle);
00355     inline void DoRotZ(double angle);
00356 
00360     // @see Rot2 if you want to handle this error in another way.
00361     static Rotation Rot(const Vector& rotvec,double angle);
00362 
00364     static Rotation Rot2(const Vector& rotvec,double angle);
00365 
00368     Vector GetRot() const;
00369 
00378         double GetRotAngle(Vector& axis,double eps=epsilon) const;
00379 
00380 
00389     static Rotation EulerZYZ(double Alfa,double Beta,double Gamma);
00390 
00406     void GetEulerZYZ(double& alpha,double& beta,double& gamma) const;
00407 
00410     static Rotation Quaternion(double x,double y,double z, double w);
00411     
00414     void GetQuaternion(double& x,double& y,double& z, double& w) const;
00415 
00426     static Rotation RPY(double roll,double pitch,double yaw);
00427 
00446     void GetRPY(double& roll,double& pitch,double& yaw) const;
00447 
00448 
00460     inline static Rotation EulerZYX(double Alfa,double Beta,double Gamma) {
00461         return RPY(Gamma,Beta,Alfa);
00462     }
00463 
00484     inline void GetEulerZYX(double& Alfa,double& Beta,double& Gamma) const {
00485         GetRPY(Gamma,Beta,Alfa);
00486     }
00487 
00492      inline Twist operator * (const Twist& arg) const;
00493 
00498      inline Wrench operator * (const Wrench& arg) const;
00499 
00501      inline Vector UnitX() const {
00502          return Vector(data[0],data[3],data[6]);
00503      }
00504 
00506      inline void UnitX(const Vector& X) {
00507         data[0] = X(0);
00508         data[3] = X(1);
00509         data[6] = X(2);
00510      }
00511 
00513      inline Vector UnitY() const {
00514          return Vector(data[1],data[4],data[7]);
00515      }
00516 
00518      inline void UnitY(const Vector& X) {
00519         data[1] = X(0);
00520         data[4] = X(1);
00521         data[7] = X(2);
00522      }
00523 
00525      inline Vector UnitZ() const {
00526          return Vector(data[2],data[5],data[8]);
00527      }
00528 
00530      inline void UnitZ(const Vector& X) {
00531         data[2] = X(0);
00532         data[5] = X(1);
00533         data[8] = X(2);
00534      }
00535 
00538      friend bool Equal(const Rotation& a,const Rotation& b,double eps);
00539 
00541      friend bool operator==(const Rotation& a,const Rotation& b);
00543      friend bool operator!=(const Rotation& a,const Rotation& b);
00544 
00545      friend class Frame;
00546 };
00547     bool operator==(const Rotation& a,const Rotation& b);
00548     bool Equal(const Rotation& a,const Rotation& b,double eps=epsilon);
00549 
00550 
00551 
00561 class Frame {
00562 public:
00563     Vector p;       
00564     Rotation M;     
00565 
00566 public:
00567 
00568      inline Frame(const Rotation& R,const Vector& V);
00569 
00571      explicit inline Frame(const Vector& V);
00573      explicit inline Frame(const Rotation& R);
00574 
00575      inline Frame() {}
00577      inline Frame(const Frame& arg);
00578 
00580      //\TODO should be formulated as a constructor
00581      void Make4x4(double* d);
00582 
00585      inline double operator()(int i,int j);
00586 
00589      inline double operator() (int i,int j) const;
00590 
00591 // = Inverse
00593      inline Frame Inverse() const;
00594 
00596      inline Vector Inverse(const Vector& arg) const;
00597 
00599      inline Wrench Inverse(const Wrench& arg) const;
00600 
00602      inline Twist  Inverse(const Twist& arg) const;
00603 
00605      inline Frame& operator = (const Frame& arg);
00606 
00609      inline Vector operator * (const Vector& arg) const;
00610 
00617      inline Wrench operator * (const Wrench& arg) const;
00618 
00625      inline Twist operator * (const Twist& arg) const;
00626 
00628      inline friend Frame operator *(const Frame& lhs,const Frame& rhs);
00629 
00631      inline static Frame Identity();
00632 
00636      inline void Integrate(const Twist& t_this,double frequency);
00637 
00638     /*
00639     // DH_Craig1989 : constructs a transformationmatrix
00640     // T_link(i-1)_link(i) with the Denavit-Hartenberg convention as
00641     // described in the Craigs book: Craig, J. J.,Introduction to
00642     // Robotics: Mechanics and Control, Addison-Wesley,
00643     // isbn:0-201-10326-5, 1986.
00644     //
00645     // Note that the frame is a redundant way to express the information
00646     // in the DH-convention.
00647     // \verbatim
00648     // Parameters in full : a(i-1),alpha(i-1),d(i),theta(i)
00649     //
00650     //  axis i-1 is connected by link i-1 to axis i numbering axis 1
00651     //  to axis n link 0 (immobile base) to link n
00652     //
00653     //  link length a(i-1) length of the mutual perpendicular line
00654     //  (normal) between the 2 axes.  This normal runs from (i-1) to
00655     //  (i) axis.
00656     //
00657     //  link twist alpha(i-1): construct plane perpendicular to the
00658     //  normal project axis(i-1) and axis(i) into plane angle from
00659     //  (i-1) to (i) measured in the direction of the normal
00660     //
00661     //  link offset d(i) signed distance between normal (i-1) to (i)
00662     //  and normal (i) to (i+1) along axis i joint angle theta(i)
00663     //  signed angle between normal (i-1) to (i) and normal (i) to
00664     //  (i+1) along axis i
00665     //
00666     //   First and last joints : a(0)= a(n) = 0
00667     //   alpha(0) = alpha(n) = 0
00668     //
00669     //   PRISMATIC : theta(1) = 0 d(1) arbitrarily
00670     //
00671     //   REVOLUTE : theta(1) arbitrarily d(1) = 0
00672     //
00673     //   Not unique : if intersecting joint axis 2 choices for normal
00674     //   Frame assignment of the DH convention : Z(i-1) follows axis
00675     //   (i-1) X(i-1) is the normal between axis(i-1) and axis(i)
00676     //   Y(i-1) follows out of Z(i-1) and X(i-1)
00677     //
00678     //     a(i-1)     = distance from Z(i-1) to Z(i) along X(i-1)
00679     //     alpha(i-1) = angle between Z(i-1) to Z(i) along X(i-1)
00680     //     d(i)       = distance from X(i-1) to X(i) along Z(i)
00681     //     theta(i)   = angle between X(i-1) to X(i) along X(i)
00682     // \endverbatim
00683     */
00684      static Frame DH_Craig1989(double a,double alpha,double d,double theta);
00685 
00686     // DH : constructs a transformationmatrix T_link(i-1)_link(i) with
00687     // the Denavit-Hartenberg convention as described in the original
00688     // publictation: Denavit, J. and Hartenberg, R. S., A kinematic
00689     // notation for lower-pair mechanisms based on matrices, ASME
00690     // Journal of Applied Mechanics, 23:215-221, 1955.
00691 
00692      static Frame DH(double a,double alpha,double d,double theta);
00693 
00694 
00697      inline friend bool Equal(const Frame& a,const Frame& b,double eps=epsilon);
00698 
00700      inline friend bool operator==(const Frame& a,const Frame& b);
00702      inline friend bool operator!=(const Frame& a,const Frame& b);
00703 };
00704 
00711 class Twist {
00712 public:
00713     Vector vel; 
00714     Vector rot; 
00715 public:
00716 
00718     Twist():vel(),rot() {};
00719 
00720     Twist(const Vector& _vel,const Vector& _rot):vel(_vel),rot(_rot) {};
00721 
00722     inline Twist& operator-=(const Twist& arg);
00723     inline Twist& operator+=(const Twist& arg);
00725     inline double& operator()(int i);
00726 
00729     inline double operator()(int i) const;
00730 
00731      double operator[] ( int index ) const
00732        {
00733          return this->operator() ( index );
00734        }
00735 
00736      double& operator[] ( int index )
00737        {
00738          return this->operator() ( index );
00739        }
00740 
00741      inline friend Twist operator*(const Twist& lhs,double rhs);
00742      inline friend Twist operator*(double lhs,const Twist& rhs);
00743      inline friend Twist operator/(const Twist& lhs,double rhs);
00744      inline friend Twist operator+(const Twist& lhs,const Twist& rhs);
00745      inline friend Twist operator-(const Twist& lhs,const Twist& rhs);
00746      inline friend Twist operator-(const Twist& arg);
00747      inline friend double dot(const Twist& lhs,const Wrench& rhs);
00748      inline friend double dot(const Wrench& rhs,const Twist& lhs);
00749      inline friend void SetToZero(Twist& v);
00751     inline friend Twist operator*(const Twist& lhs,const Twist& rhs);
00753     inline friend Wrench operator*(const Twist& lhs,const Wrench& rhs);
00754 
00756      static inline Twist Zero();
00757 
00759      inline void ReverseSign();
00760 
00767      inline Twist RefPoint(const Vector& v_base_AB) const;
00768 
00769 
00772      inline friend bool Equal(const Twist& a,const Twist& b,double eps=epsilon);
00773 
00775      inline friend bool operator==(const Twist& a,const Twist& b);
00777      inline friend bool operator!=(const Twist& a,const Twist& b);
00778 
00779 // = Friends
00780     friend class Rotation;
00781     friend class Frame;
00782 
00783 };
00784 
00792 /*
00793 class AccelerationTwist {
00794 public:
00795     Vector trans; //!< The translational acceleration of that point
00796     Vector rot; //!< The rotational acceleration of that point.
00797 public:
00798 
00800     AccelerationTwist():trans(),rot() {};
00801 
00802     AccelerationTwist(const Vector& _trans,const Vector& _rot):trans(_trans),rot(_rot) {};
00803 
00804     inline AccelerationTwist& operator-=(const AccelerationTwist& arg);
00805     inline AccelerationTwist& operator+=(const AccelerationTwist& arg);
00807     inline double& operator()(int i);
00808 
00811     inline double operator()(int i) const;
00812 
00813     double operator[] ( int index ) const
00814     {
00815         return this->operator() ( index );
00816         }
00817 
00818      double& operator[] ( int index )
00819      {
00820          return this->operator() ( index );
00821      }
00822 
00823      inline friend AccelerationTwist operator*(const AccelerationTwist& lhs,double rhs);
00824      inline friend AccelerationTwist operator*(double lhs,const AccelerationTwist& rhs);
00825      inline friend AccelerationTwist operator/(const AccelerationTwist& lhs,double rhs);
00826      inline friend AccelerationTwist operator+(const AccelerationTwist& lhs,const AccelerationTwist& rhs);
00827      inline friend AccelerationTwist operator-(const AccelerationTwist& lhs,const AccelerationTwist& rhs);
00828      inline friend AccelerationTwist operator-(const AccelerationTwist& arg);
00829      //inline friend double dot(const AccelerationTwist& lhs,const Wrench& rhs);
00830      //inline friend double dot(const Wrench& rhs,const AccelerationTwist& lhs);
00831      inline friend void SetToZero(AccelerationTwist& v);
00832 
00833 
00835      static inline AccelerationTwist Zero();
00836 
00838      inline void ReverseSign();
00839 
00846      inline AccelerationTwist RefPoint(const Vector& v_base_AB) const;
00847 
00848 
00851      inline friend bool Equal(const AccelerationTwist& a,const AccelerationTwist& b,double eps=epsilon);
00852 
00854      inline friend bool operator==(const AccelerationTwist& a,const AccelerationTwist& b);
00856      inline friend bool operator!=(const AccelerationTwist& a,const AccelerationTwist& b);
00857 
00858 // = Friends
00859     friend class Rotation;
00860     friend class Frame;
00861 
00862 };
00863 */
00869 class Wrench
00870 {
00871 public:
00872     Vector force;       
00873     Vector torque;      
00874 public:
00875 
00877     Wrench():force(),torque() {};
00878     Wrench(const Vector& _force,const Vector& _torque):force(_force),torque(_torque) {};
00879 
00880 // = Operators
00881      inline Wrench& operator-=(const Wrench& arg);
00882      inline Wrench& operator+=(const Wrench& arg);
00883 
00885      inline double& operator()(int i);
00886 
00889      inline double operator()(int i) const;
00890 
00891      double operator[] ( int index ) const
00892        {
00893          return this->operator() ( index );
00894        }
00895 
00896      double& operator[] ( int index )
00897        {
00898          return this->operator() ( index );
00899        }
00900 
00902      inline friend Wrench operator*(const Wrench& lhs,double rhs);
00904      inline friend Wrench operator*(double lhs,const Wrench& rhs);
00906      inline friend Wrench operator/(const Wrench& lhs,double rhs);
00907 
00908      inline friend Wrench operator+(const Wrench& lhs,const Wrench& rhs);
00909      inline friend Wrench operator-(const Wrench& lhs,const Wrench& rhs);
00910 
00912      inline friend Wrench operator-(const Wrench& arg);
00913 
00916      inline friend void SetToZero(Wrench& v);
00917 
00919      static inline Wrench Zero();
00920 
00922      inline void ReverseSign();
00923 
00930      inline Wrench RefPoint(const Vector& v_base_AB) const;
00931 
00932 
00935      inline friend bool Equal(const Wrench& a,const Wrench& b,double eps=epsilon);
00936 
00938      inline friend bool operator==(const Wrench& a,const Wrench& b);
00940      inline friend bool operator!=(const Wrench& a,const Wrench& b);
00941 
00942     friend class Rotation;
00943     friend class Frame;
00944 
00945 
00946 };
00947 
00948 
00950 class Vector2
00951 {
00952     double data[2];
00953 public:
00955      Vector2() {data[0]=data[1] = 0.0;}
00956      inline Vector2(double x,double y);
00957      inline Vector2(const Vector2& arg);
00958 
00959      inline Vector2& operator = ( const Vector2& arg);
00960 
00962      inline double operator()(int index) const;
00963 
00965      inline double& operator() (int index);
00966 
00968         double operator[] ( int index ) const
00969         {
00970                 return this->operator() ( index );
00971         }
00972 
00974         double& operator[] ( int index )
00975         {
00976                 return this->operator() ( index );
00977         }
00978 
00979         inline double x() const;
00980         inline double y() const;
00981         inline void x(double);
00982         inline void y(double);
00983 
00984      inline void ReverseSign();
00985      inline Vector2& operator-=(const Vector2& arg);
00986      inline Vector2& operator +=(const Vector2& arg);
00987 
00988 
00989      inline friend Vector2 operator*(const Vector2& lhs,double rhs);
00990      inline friend Vector2 operator*(double lhs,const Vector2& rhs);
00991      inline friend Vector2 operator/(const Vector2& lhs,double rhs);
00992      inline friend Vector2 operator+(const Vector2& lhs,const Vector2& rhs);
00993      inline friend Vector2 operator-(const Vector2& lhs,const Vector2& rhs);
00994      inline friend Vector2 operator*(const Vector2& lhs,const Vector2& rhs);
00995      inline friend Vector2 operator-(const Vector2& arg);
00996      inline friend void SetToZero(Vector2& v);
00997 
00999      inline static Vector2 Zero();
01000 
01006      double Normalize(double eps=epsilon);
01007 
01009      double Norm() const;
01010 
01012      inline void Set3DXY(const Vector& v);
01013 
01015      inline void Set3DYZ(const Vector& v);
01016 
01018      inline void Set3DZX(const Vector& v);
01019 
01023      inline void Set3DPlane(const Frame& F_someframe_XY,const Vector& v_someframe);
01024 
01025 
01028      inline friend bool Equal(const Vector2& a,const Vector2& b,double eps=epsilon);
01029 
01031         inline friend bool operator==(const Vector2& a,const Vector2& b);
01033         inline friend bool operator!=(const Vector2& a,const Vector2& b);
01034 
01035     friend class Rotation2;
01036 };
01037 
01038 
01041 class Rotation2
01042 {
01043     double s,c;
01046 public:
01048     Rotation2() {c=1.0;s=0.0;}
01049 
01050     explicit Rotation2(double angle_rad):s(sin(angle_rad)),c(cos(angle_rad)) {}
01051 
01052     Rotation2(double ca,double sa):s(sa),c(ca){}
01053 
01054      inline Rotation2& operator=(const Rotation2& arg);
01055      inline Vector2 operator*(const Vector2& v) const;
01057      inline double operator() (int i,int j) const;
01058 
01059      inline friend Rotation2 operator *(const Rotation2& lhs,const Rotation2& rhs);
01060 
01061      inline void SetInverse();
01062      inline Rotation2 Inverse() const;
01063      inline Vector2 Inverse(const Vector2& v) const;
01064 
01065      inline void SetIdentity();
01066      inline static Rotation2 Identity();
01067 
01068 
01070      inline void SetRot(double angle);
01071 
01073      inline static Rotation2 Rot(double angle);
01074 
01076      inline double GetRot() const;
01077 
01080      inline friend bool Equal(const Rotation2& a,const Rotation2& b,double eps=epsilon);
01081 };
01082 
01085 class Frame2
01086  {
01087 public:
01088     Vector2 p;          
01089     Rotation2 M;        
01090 
01091 public:
01092 
01093      inline Frame2(const Rotation2& R,const Vector2& V);
01094      explicit inline Frame2(const Vector2& V);
01095      explicit inline Frame2(const Rotation2& R);
01096      inline Frame2(void);
01097      inline Frame2(const Frame2& arg);
01098      inline void Make4x4(double* d);
01099 
01102      inline double operator()(int i,int j);
01103 
01106      inline double operator() (int i,int j) const;
01107 
01108      inline void SetInverse();
01109      inline Frame2 Inverse() const;
01110      inline Vector2 Inverse(const Vector2& arg) const;
01111      inline Frame2& operator = (const Frame2& arg);
01112      inline Vector2 operator * (const Vector2& arg);
01113      inline friend Frame2 operator *(const Frame2& lhs,const Frame2& rhs);
01114      inline void SetIdentity();
01115      inline void Integrate(const Twist& t_this,double frequency);
01116      inline static Frame2 Identity() {
01117         Frame2 tmp;
01118         tmp.SetIdentity();
01119         return tmp;
01120      }
01121      inline friend bool Equal(const Frame2& a,const Frame2& b,double eps=epsilon);
01122 };
01123 
01134 IMETHOD Vector diff(const Vector& p_w_a,const Vector& p_w_b,double dt=1);
01135 
01136 
01164 IMETHOD Vector diff(const Rotation& R_a_b1,const Rotation& R_a_b2,double dt=1);
01165 
01174 IMETHOD Twist diff(const Frame& F_a_b1,const Frame& F_a_b2,double dt=1);
01175 
01180 IMETHOD Twist diff(const Twist& a,const Twist& b,double dt=1);
01181 
01186 IMETHOD Wrench diff(const Wrench& W_a_p1,const Wrench& W_a_p2,double dt=1);
01187 
01195 IMETHOD Vector addDelta(const Vector& p_w_a,const Vector& p_w_da,double dt=1);
01196 
01209 IMETHOD Rotation addDelta(const Rotation& R_w_a,const Vector& da_w,double dt=1);
01210 
01221 IMETHOD Frame addDelta(const Frame& F_w_a,const Twist& da_w,double dt=1);
01222 
01230 IMETHOD Twist addDelta(const Twist& a,const Twist&da,double dt=1);
01231 
01232 
01241 IMETHOD Wrench addDelta(const Wrench& a,const Wrench&da,double dt=1);
01242 
01243 #ifdef KDL_INLINE
01244 //    #include "vector.inl"
01245 //   #include "wrench.inl"
01246     //#include "rotation.inl"
01247     //#include "frame.inl"
01248     //#include "twist.inl"
01249     //#include "vector2.inl"
01250     //#include "rotation2.inl"
01251     //#include "frame2.inl"
01252 #include "frames.inl"
01253 #endif
01254 
01255 
01256 
01257 }
01258 
01259 
01260 #endif


orocos_kdl
Author(s): Ruben Smits, Erwin Aertbelien, Orocos Developers
autogenerated on Sat Dec 28 2013 17:17:25