Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030 #include "stl_loader.h"
00031 #include <ros/console.h>
00032
00033 #include <OGRE/OgreManualObject.h>
00034
00035 namespace ogre_tools
00036 {
00037
00038 STLLoader::STLLoader()
00039 {
00040
00041 }
00042
00043 STLLoader::~STLLoader()
00044 {
00045
00046 }
00047
00048 bool STLLoader::load(const std::string& path)
00049 {
00050 FILE* input = fopen( path.c_str(), "r" );
00051 if ( !input )
00052 {
00053 ROS_ERROR( "Could not open '%s' for read", path.c_str() );
00054 return false;
00055 }
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072 fseek( input, 0, SEEK_END );
00073 long long fileSize = ftell( input );
00074 fseek( input, 0, SEEK_SET );
00075
00076 uint8_t* buffer = new uint8_t[ fileSize ];
00077 fread( buffer, fileSize, 1, input );
00078 fclose( input );
00079
00080 bool success = load(buffer);
00081 delete [] buffer;
00082
00083 return success;
00084 }
00085
00086 bool STLLoader::load(uint8_t* buffer)
00087 {
00088 uint8_t* pos = buffer;
00089 pos += 80;
00090
00091 unsigned int numTriangles = *(unsigned int*)pos;
00092 pos += 4;
00093
00094 for ( unsigned int currentTriangle = 0; currentTriangle < numTriangles; ++currentTriangle )
00095 {
00096 Triangle tri;
00097
00098 tri.normal_.x = *(float*)pos;
00099 pos += 4;
00100 tri.normal_.y = *(float*)pos;
00101 pos += 4;
00102 tri.normal_.z = *(float*)pos;
00103 pos += 4;
00104
00105 tri.vertices_[0].x = *(float*)pos;
00106 pos += 4;
00107 tri.vertices_[0].y = *(float*)pos;
00108 pos += 4;
00109 tri.vertices_[0].z = *(float*)pos;
00110 pos += 4;
00111
00112 tri.vertices_[1].x = *(float*)pos;
00113 pos += 4;
00114 tri.vertices_[1].y = *(float*)pos;
00115 pos += 4;
00116 tri.vertices_[1].z = *(float*)pos;
00117 pos += 4;
00118
00119 tri.vertices_[2].x = *(float*)pos;
00120 pos += 4;
00121 tri.vertices_[2].y = *(float*)pos;
00122 pos += 4;
00123 tri.vertices_[2].z = *(float*)pos;
00124 pos += 4;
00125
00126
00127
00128 pos += 2;
00129
00130
00131
00132 if (tri.normal_.squaredLength() < 0.001)
00133 {
00134 Ogre::Vector3 side1 = tri.vertices_[0] - tri.vertices_[1];
00135 Ogre::Vector3 side2 = tri.vertices_[1] - tri.vertices_[2];
00136 tri.normal_ = side1.crossProduct(side2);
00137 tri.normal_.normalise();
00138 }
00139
00140 triangles_.push_back(tri);
00141 }
00142
00143 return true;
00144 }
00145
00146 void calculateUV(const Ogre::Vector3& vec, float& u, float& v)
00147 {
00148 Ogre::Vector3 pos(vec);
00149 pos.normalise();
00150 u = acos( pos.y / pos.length() );
00151
00152 float val = pos.x / ( sin( u ) );
00153 v = acos( val );
00154
00155 u /= Ogre::Math::PI;
00156 v /= Ogre::Math::PI;
00157 }
00158
00159
00160 Ogre::MeshPtr STLLoader::toMesh(const std::string& name)
00161 {
00162 Ogre::ManualObject* object = new Ogre::ManualObject( "the one and only" );
00163 object->begin( "BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_LIST );
00164
00165 unsigned int vertexCount = 0;
00166 V_Triangle::const_iterator it = triangles_.begin();
00167 V_Triangle::const_iterator end = triangles_.end();
00168 for (; it != end; ++it )
00169 {
00170 const STLLoader::Triangle& tri = *it;
00171
00172 float u, v;
00173 u = v = 0.0f;
00174 object->position( tri.vertices_[0] );
00175 object->normal( tri.normal_);
00176 calculateUV( tri.vertices_[0], u, v );
00177 object->textureCoord( u, v );
00178
00179 object->position( tri.vertices_[1] );
00180 object->normal( tri.normal_);
00181 calculateUV( tri.vertices_[1], u, v );
00182 object->textureCoord( u, v );
00183
00184 object->position( tri.vertices_[2] );
00185 object->normal( tri.normal_);
00186 calculateUV( tri.vertices_[2], u, v );
00187 object->textureCoord( u, v );
00188
00189 object->triangle( vertexCount + 0, vertexCount + 1, vertexCount + 2 );
00190
00191 vertexCount += 3;
00192 }
00193
00194 object->end();
00195
00196 Ogre::MeshPtr mesh = object->convertToMesh( name, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );
00197 mesh->buildEdgeList();
00198
00199 delete object;
00200
00201 return mesh;
00202 }
00203
00204 }