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00030 #include "object_recognition_gui/object_recognition_display.h"
00031 #include "object_recognition_gui/object_recognition_rviz_ui.h"
00032
00033 #include <rviz/properties/property.h>
00034 #include <rviz/properties/property_manager.h>
00035
00036 namespace object_recognition_gui {
00037
00038 ObjectRecognitionDisplay::ObjectRecognitionDisplay()
00039 : Display()
00040 , object_recognition_ui_(0)
00041 {
00042 }
00043
00044 ObjectRecognitionDisplay::~ObjectRecognitionDisplay()
00045 {
00046 delete object_recognition_ui_;
00047 }
00048
00049 void ObjectRecognitionDisplay::onEnable()
00050 {
00051 object_recognition_ui_->startActionServer( update_nh_ );
00052 }
00053
00054 void ObjectRecognitionDisplay::onDisable()
00055 {
00056 object_recognition_ui_->stopActionServer();
00057 }
00058
00059 void ObjectRecognitionDisplay::update(float wall_dt, float ros_dt)
00060 {
00061 object_recognition_ui_->update(wall_dt, ros_dt);
00062 }
00063
00064 void ObjectRecognitionDisplay::createProperties()
00065 {
00066 if ( !object_recognition_ui_ )
00067 {
00068 ROS_INFO( "Creating UI" );
00069 object_recognition_ui_ = new ObjectRecognitionRvizUI(vis_manager_);
00070 }
00071
00072 rviz::BoolPropertyWPtr lPropertyW = property_manager_->createProperty<rviz::BoolProperty>(
00073 "Show Bounding Boxes", property_prefix_,
00074 boost::bind( &ObjectRecognitionRvizUI::getShowBoundingBoxes, object_recognition_ui_ ),
00075 boost::bind( &ObjectRecognitionRvizUI::showBoundingBoxes, object_recognition_ui_, _1 ),
00076 parent_category_, this );
00077
00078 }
00079
00080 }