Go to the source code of this file.
Namespaces | |
namespace | glh |
Functions | |
matrix4f | glh::camera_lookat (const vec3f &eye, const vec3f &lookpoint, const vec3f &Up) |
matrix4f | glh::frustum (float left, float right, float bottom, float top, float zNear, float zFar) |
matrix4f | glh::frustum_inverse (float left, float right, float bottom, float top, float zNear, float zFar) |
matrix4f | glh::get_matrix (GLenum matrix) |
void | glh::glh_rotate (const quaternionf &r) |
matrix4f | glh::object_lookat (const vec3f &from, const vec3f &to, const vec3f &Up) |
matrix4f | glh::perspective (float fovy, float aspect, float zNear, float zFar) |
matrix4f | glh::perspective_inverse (float fovy, float aspect, float zNear, float zFar) |
vec3f | glh::range_compress (const vec3f &v) |
vec3f | glh::range_uncompress (const vec3f &v) |
void | glh::set_texgen_planes (GLenum plane_type, const matrix4f &m) |