direction | glh::GLH_REAL_NAMESPACE::line | |
get_closest_point(const vec3 &point) | glh::GLH_REAL_NAMESPACE::line | [inline] |
get_closest_points(const line &line2, vec3 &pointOnThis, vec3 &pointOnThat) | glh::GLH_REAL_NAMESPACE::line | [inline] |
get_direction() const | glh::GLH_REAL_NAMESPACE::line | [inline] |
get_position() const | glh::GLH_REAL_NAMESPACE::line | [inline] |
line() | glh::GLH_REAL_NAMESPACE::line | [inline] |
line(const vec3 &p0, const vec3 &p1) | glh::GLH_REAL_NAMESPACE::line | [inline] |
position | glh::GLH_REAL_NAMESPACE::line | |
set_value(const vec3 &p0, const vec3 &p1) | glh::GLH_REAL_NAMESPACE::line | [inline] |