Triangle stores the points instead of only indices of points. More...
#include <geometric_shapes.h>

Public Member Functions | |
| void | computeLocalAABB () |
| virtual function of compute AABB in local coordinate | |
| NODE_TYPE | getNodeType () const |
| get the node type | |
| Triangle2 (const Vec3f &a_, const Vec3f &b_, const Vec3f &c_) | |
Public Attributes | |
| Vec3f | a |
| Vec3f | b |
| Vec3f | c |
Triangle stores the points instead of only indices of points.
Definition at line 59 of file geometric_shapes.h.
| fcl::Triangle2::Triangle2 | ( | const Vec3f & | a_, |
| const Vec3f & | b_, | ||
| const Vec3f & | c_ | ||
| ) | [inline] |
Definition at line 62 of file geometric_shapes.h.
| void fcl::Triangle2::computeLocalAABB | ( | ) | [virtual] |
virtual function of compute AABB in local coordinate
Implements fcl::CollisionGeometry.
Definition at line 189 of file geometric_shapes.cpp.
| NODE_TYPE fcl::Triangle2::getNodeType | ( | ) | const [inline, virtual] |
get the node type
Reimplemented from fcl::CollisionGeometry.
Definition at line 69 of file geometric_shapes.h.
Definition at line 71 of file geometric_shapes.h.
Definition at line 71 of file geometric_shapes.h.
Definition at line 71 of file geometric_shapes.h.