apply(const Vec3f &q) const =0 | fcl::BVSplitterBase< BV > | [pure virtual] |
clear()=0 | fcl::BVSplitterBase< BV > | [pure virtual] |
computeRule(const BV &bv, unsigned int *primitive_indices, int num_primitives)=0 | fcl::BVSplitterBase< BV > | [pure virtual] |
set(Vec3f *vertices_, Triangle *tri_indices_, BVHModelType type_)=0 | fcl::BVSplitterBase< BV > | [pure virtual] |