LocalRayResult(btCollisionObject *collisionObject, LocalShapeInfo *localShapeInfo, const btVector3 &hitNormalLocal, btScalar hitFraction) | btCollisionWorld::LocalRayResult | [inline] |
m_collisionObject | btCollisionWorld::LocalRayResult | |
m_hitFraction | btCollisionWorld::LocalRayResult | |
m_hitNormalLocal | btCollisionWorld::LocalRayResult | |
m_localShapeInfo | btCollisionWorld::LocalRayResult |