#include "btCollisionObject.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h"
#include "LinearMath/btAlignedAllocator.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
#include "btCollisionWorld.h"
Go to the source code of this file.
Classes | |
class | btGhostPairCallback |
The btGhostPairCallback interfaces and forwards adding and removal of overlapping pairs from the btBroadphaseInterface to btGhostObject. More... | |
class | btPairCachingGhostObject |
Functions | |
ATTRIBUTE_ALIGNED16 (class) btGhostObject |
ATTRIBUTE_ALIGNED16 | ( | class | ) |
The btGhostObject can keep track of all objects that are overlapping By default, this overlap is based on the AABB This is useful for creating a character controller, collision sensors/triggers, explosions etc. We plan on adding rayTest and other queries for the btGhostObject
this method is mainly for expert/internal use only.
this method is mainly for expert/internal use only.
Definition at line 34 of file btGhostObject.h.