SphereTriangleDetector.h
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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef BT_SPHERE_TRIANGLE_DETECTOR_H
00017 #define BT_SPHERE_TRIANGLE_DETECTOR_H
00018 
00019 #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
00020 
00021 
00022 
00023 class btSphereShape;
00024 class btTriangleShape;
00025 
00026 
00027 
00029 struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface
00030 {
00031         virtual void    getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
00032 
00033         SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold);
00034 
00035         virtual ~SphereTriangleDetector() {};
00036 
00037         bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold);
00038 
00039 private:
00040 
00041         
00042         bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p );
00043         bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal);
00044 
00045         btSphereShape* m_sphere;
00046         btTriangleShape* m_triangle;
00047         btScalar        m_contactBreakingThreshold;
00048         
00049 };
00050 #endif //BT_SPHERE_TRIANGLE_DETECTOR_H
00051 
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bullet
Author(s): Erwin Coumans, ROS package maintained by Tully Foote
autogenerated on Wed Oct 31 2012 07:54:31