det() const | mat3 | [inline] |
fromAngleAxis(float angle, const vec3 &axis) | mat3 | [inline] |
fromRotVector(const vec3 &r) | mat3 | [inline] |
getAxisAngle(vec3 &axis, float &angle) | mat3 | [inline] |
identity() | mat3 | [inline] |
inverse() const | mat3 | [inline] |
mat | mat3 | |
mat3() | mat3 | [inline] |
mat3(const float *m) | mat3 | [inline] |
mat3(const mat3 &m) | mat3 | [inline] |
mat3(const mat4 &m) | mat3 | [inline] |
operator const float *() const | mat3 | [inline] |
operator float *() | mat3 | [inline] |
operator*(const vec3 &v) const | mat3 | [inline] |
operator*(const vec4 &v) const | mat3 | [inline] |
operator*(float f) const | mat3 | [inline] |
operator*(const mat3 &m) const | mat3 | [inline] |
operator*=(float f) | mat3 | [inline] |
operator*=(const mat3 &m) | mat3 | [inline] |
operator+(const mat3 &m) const | mat3 | [inline] |
operator+=(const mat3 &m) | mat3 | [inline] |
operator-(const mat3 &m) const | mat3 | [inline] |
operator-=(const mat3 &m) | mat3 | [inline] |
operator[](int i) | mat3 | [inline] |
operator[](int i) const | mat3 | [inline] |
orthonormalize() | mat3 | [inline] |
rotate(const vec3 &axis, float angle) | mat3 | [inline] |
rotate(float x, float y, float z, float angle) | mat3 | [inline] |
rotate_x(float angle) | mat3 | [inline] |
rotate_y(float angle) | mat3 | [inline] |
rotate_z(float angle) | mat3 | [inline] |
scale(const vec3 &v) | mat3 | [inline] |
scale(float x, float y, float z) | mat3 | [inline] |
transpose() const | mat3 | [inline] |
zero() | mat3 | [inline] |