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00001 /****************************************************************************** 00002 * \file 00003 * 00004 * $Id:$ 00005 * 00006 * Copyright (C) Brno University of Technology (BUT) 00007 * 00008 * This file is part of software developed by dcgm-robotics@FIT group. 00009 * 00010 * Author: Jan Gorig (xgorig01@stud.fit.vutbr.cz) 00011 * Supervised by: Michal Spanel (spanel@fit.vutbr.cz) 00012 * Date: 12/04/2012 00013 * 00014 * This file is free software: you can redistribute it and/or modify 00015 * it under the terms of the GNU Lesser General Public License as published by 00016 * the Free Software Foundation, either version 3 of the License, or 00017 * (at your option) any later version. 00018 * 00019 * This file is distributed in the hope that it will be useful, 00020 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00021 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00022 * GNU Lesser General Public License for more details. 00023 * 00024 * You should have received a copy of the GNU Lesser General Public License 00025 * along with this file. If not, see <http://www.gnu.org/licenses/>. 00026 */ 00027 00028 #pragma once 00029 #ifndef OBJTREE_TYPES_H 00030 #define OBJTREE_TYPES_H 00031 00032 #include <vector> 00033 00034 namespace objtree 00035 { 00036 00041 struct Point 00042 { 00043 float x, y, z; 00044 00045 Point(float x, float y, float z) : x(x), y(y), z(z) {} 00046 Point(const Point &p) : x(p.x), y(p.y), z(p.z) {} 00047 Point() {} 00048 00049 Point operator-(const Point &p) const { return Point(x-p.x, y-p.y, z-p.z); } 00050 Point operator+(const Point &p) const { return Point(x+p.x, y+p.y, z+p.z); } 00051 void operator/=(float num) { x/=num; y/=num; z/=num; } 00052 Point operator/(float num) const { return Point(x/num, y/num, z/num); } 00053 }; 00054 00055 typedef Point Vector; 00056 typedef std::vector<Point> Polygon; 00057 00058 struct Vector4f 00059 { 00060 float x, y, z, w; 00061 00062 Vector4f(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {} 00063 Vector4f(const Vector4f &v) : x(v.x), y(v.y), z(v.z), w(v.w) {} 00064 Vector4f() {} 00065 }; 00066 00067 } 00068 00069 #endif // OBJTREE_TYPES_H