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Vector4f(float x, float y, float z, float w) | objtree::Vector4f | [inline] |
Vector4f(const Vector4f &v) | objtree::Vector4f | [inline] |
Vector4f() | objtree::Vector4f | [inline] |
w | objtree::Vector4f | |
x | objtree::Vector4f | |
y | objtree::Vector4f | |
z | objtree::Vector4f |