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00001 /* 00002 * Copyright (c) 2010, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #include "triangle_list_marker.h" 00031 00032 #include "marker_selection_handler.h" 00033 #include "rviz/default_plugin/marker_display.h" 00034 #include "rviz/selection/selection_manager.h" 00035 00036 #include "rviz/visualization_manager.h" 00037 #include "rviz/mesh_loader.h" 00038 #include "marker_display.h" 00039 00040 #include <OGRE/OgreSceneNode.h> 00041 #include <OGRE/OgreSceneManager.h> 00042 #include <OGRE/OgreManualObject.h> 00043 #include <OGRE/OgreMaterialManager.h> 00044 #include <OGRE/OgreTextureManager.h> 00045 #include <OGRE/OgreTechnique.h> 00046 00047 namespace rviz 00048 { 00049 00050 TriangleListMarker::TriangleListMarker(MarkerDisplay* owner, VisualizationManager* manager, Ogre::SceneNode* parent_node) 00051 : MarkerBase(owner, manager, parent_node) 00052 , manual_object_(0) 00053 { 00054 } 00055 00056 TriangleListMarker::~TriangleListMarker() 00057 { 00058 vis_manager_->getSceneManager()->destroyManualObject(manual_object_); 00059 00060 for (size_t i = 0; i < material_->getNumTechniques(); ++i) 00061 { 00062 Ogre::Technique* t = material_->getTechnique(i); 00063 // hack hack hack, really need to do a shader-based way of picking, rather than 00064 // creating a texture for each object 00065 if (t->getSchemeName() == "Pick") 00066 { 00067 Ogre::TextureManager::getSingleton().remove(t->getPass(0)->getTextureUnitState(0)->getTextureName()); 00068 } 00069 } 00070 00071 material_->unload(); 00072 Ogre::MaterialManager::getSingleton().remove(material_->getName()); 00073 } 00074 00075 void TriangleListMarker::onNewMessage(const MarkerConstPtr& old_message, const MarkerConstPtr& new_message) 00076 { 00077 ROS_ASSERT(new_message->type == visualization_msgs::Marker::TRIANGLE_LIST); 00078 00079 if (!manual_object_) 00080 { 00081 static uint32_t count = 0; 00082 std::stringstream ss; 00083 ss << "Triangle List Marker" << count++; 00084 manual_object_ = vis_manager_->getSceneManager()->createManualObject(ss.str()); 00085 scene_node_->attachObject(manual_object_); 00086 00087 ss << "Material"; 00088 material_name_ = ss.str(); 00089 material_ = Ogre::MaterialManager::getSingleton().create( material_name_, ROS_PACKAGE_NAME ); 00090 material_->setReceiveShadows(false); 00091 material_->getTechnique(0)->setLightingEnabled(true); 00092 material_->setCullingMode(Ogre::CULL_NONE); 00093 00094 vis_manager_->getSelectionManager()->removeObject(coll_); 00095 00096 SelectionManager* sel_man = vis_manager_->getSelectionManager(); 00097 coll_ = sel_man->createHandle(); 00098 sel_man->addPickTechnique(coll_, material_); 00099 sel_man->addObject( coll_, SelectionHandlerPtr(new MarkerSelectionHandler(this, MarkerID(new_message->ns, new_message->id))) ); 00100 } 00101 00102 size_t num_points = new_message->points.size(); 00103 if ((num_points % 3) != 0) 00104 { 00105 std::stringstream ss; 00106 ss << "TriMesh marker [" << getStringID() << "] has a point count which is not divisible by 3 [" << num_points <<"]"; 00107 if ( owner_ ) 00108 { 00109 owner_->setMarkerStatus(getID(), status_levels::Error, ss.str()); 00110 } 00111 ROS_DEBUG("%s", ss.str().c_str()); 00112 00113 manual_object_->clear(); 00114 scene_node_->setVisible(false); 00115 return; 00116 } 00117 00118 Ogre::Vector3 pos, scale; 00119 Ogre::Quaternion orient; 00120 transform(new_message, pos, orient, scale); 00121 00122 if ( owner_ && (new_message->scale.x * new_message->scale.y * new_message->scale.z == 0.0f) ) 00123 { 00124 owner_->setMarkerStatus(getID(), status_levels::Warn, "Scale of 0 in one of x/y/z"); 00125 } 00126 00127 setPosition(pos); 00128 setOrientation(orient); 00129 scene_node_->setScale(scale); 00130 00131 // If we have the same number of tris as previously, just update the object 00132 if (old_message && num_points == old_message->points.size()) 00133 { 00134 manual_object_->beginUpdate(0); 00135 } 00136 else // Otherwise clear it and begin anew 00137 { 00138 manual_object_->clear(); 00139 manual_object_->estimateVertexCount(num_points); 00140 manual_object_->begin(material_name_, Ogre::RenderOperation::OT_TRIANGLE_LIST); 00141 } 00142 00143 bool has_vertex_colors = new_message->colors.size() == num_points; 00144 00145 if (has_vertex_colors) 00146 { 00147 for (size_t i = 0; i < num_points; ++i) 00148 { 00149 manual_object_->position(new_message->points[i].x, new_message->points[i].y, new_message->points[i].z); 00150 manual_object_->colour(new_message->colors[i].r, new_message->colors[i].g, new_message->colors[i].b, new_message->color.a); 00151 } 00152 } 00153 else 00154 { 00155 for (size_t i = 0; i < num_points; ++i) 00156 { 00157 manual_object_->position(new_message->points[i].x, new_message->points[i].y, new_message->points[i].z); 00158 } 00159 } 00160 00161 manual_object_->end(); 00162 00163 if (has_vertex_colors) 00164 { 00165 material_->getTechnique(0)->setLightingEnabled(false); 00166 } 00167 else 00168 { 00169 material_->getTechnique(0)->setLightingEnabled(true); 00170 float r,g,b,a; 00171 r = new_message->color.r; 00172 g = new_message->color.g; 00173 b = new_message->color.b; 00174 a = new_message->color.a; 00175 material_->getTechnique(0)->setAmbient( r,g,b ); 00176 material_->getTechnique(0)->setDiffuse( 0,0,0,a ); 00177 } 00178 00179 if ( new_message->color.a < 0.9998 ) 00180 { 00181 material_->getTechnique(0)->setSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA ); 00182 material_->getTechnique(0)->setDepthWriteEnabled( false ); 00183 } 00184 else 00185 { 00186 material_->getTechnique(0)->setSceneBlending( Ogre::SBT_REPLACE ); 00187 material_->getTechnique(0)->setDepthWriteEnabled( true ); 00188 } 00189 } 00190 00191 S_MaterialPtr TriangleListMarker::getMaterials() 00192 { 00193 S_MaterialPtr materials; 00194 materials.insert( material_ ); 00195 return materials; 00196 } 00197 00198 00199 } 00200