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#include "selection_manager.h"
#include "forwards.h"
#include "selection_handler.h"
#include <boost/signals.hpp>
#include "rviz/properties/forwards.h"
#include <boost/shared_ptr.hpp>
#include <boost/unordered_map.hpp>
#include <boost/thread/recursive_mutex.hpp>
#include <OGRE/OgreTexture.h>
#include <OGRE/OgreMaterial.h>
#include <OGRE/OgreMaterialManager.h>
#include <OGRE/OgreMovableObject.h>
#include <OGRE/OgreRenderQueueListener.h>
#include <vector>
#include <set>
#include "properties/property.h"
#include "properties/property_manager.h"
#include "visualization_manager.h"
#include "render_panel.h"
#include "view_controller.h"
#include <ogre_tools/shape.h>
#include <ogre_tools/axes.h>
#include <ogre_tools/arrow.h>
#include <ogre_tools/wx_ogre_render_window.h>
#include <ros/assert.h>
#include <OGRE/OgreCamera.h>
#include <OGRE/OgreViewport.h>
#include <OGRE/OgreRenderSystem.h>
#include <OGRE/OgreRenderTexture.h>
#include <OGRE/OgreTextureManager.h>
#include <OGRE/OgreSceneNode.h>
#include <OGRE/OgreSceneManager.h>
#include <OGRE/OgreManualObject.h>
#include <OGRE/OgreWireBoundingBox.h>
#include <OGRE/OgreRoot.h>
#include <OGRE/OgreHardwarePixelBuffer.h>
#include <OGRE/OgreEntity.h>
#include <OGRE/OgreSubEntity.h>
#include <boost/scoped_array.hpp>
#include <algorithm>
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namespace | rviz |