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00001 /* 00002 * Copyright (c) 2008, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #include "axes.h" 00031 #include "shape.h" 00032 00033 #include <OGRE/OgreSceneManager.h> 00034 #include <OGRE/OgreSceneNode.h> 00035 #include <OGRE/OgreVector3.h> 00036 #include <OGRE/OgreQuaternion.h> 00037 00038 #include <sstream> 00039 00040 namespace ogre_tools 00041 { 00042 00043 Axes::Axes( Ogre::SceneManager* scene_manager, Ogre::SceneNode* parent_node, float length, float radius ) 00044 : Object( scene_manager ) 00045 { 00046 if ( !parent_node ) 00047 { 00048 parent_node = scene_manager_->getRootSceneNode(); 00049 } 00050 00051 scene_node_ = parent_node->createChildSceneNode(); 00052 00053 x_axis_ = new Shape( Shape::Cylinder, scene_manager_, scene_node_ ); 00054 y_axis_ = new Shape( Shape::Cylinder, scene_manager_, scene_node_ ); 00055 z_axis_ = new Shape( Shape::Cylinder, scene_manager_, scene_node_ ); 00056 00057 set( length, radius ); 00058 } 00059 00060 Axes::~Axes() 00061 { 00062 delete x_axis_; 00063 delete y_axis_; 00064 delete z_axis_; 00065 00066 scene_manager_->destroySceneNode( scene_node_->getName() ); 00067 } 00068 00069 void Axes::set( float length, float radius ) 00070 { 00071 x_axis_->setScale(Ogre::Vector3( radius, length, radius )); 00072 y_axis_->setScale(Ogre::Vector3( radius, length, radius )); 00073 z_axis_->setScale(Ogre::Vector3( radius, length, radius )); 00074 00075 x_axis_->setPosition( Ogre::Vector3( length/2.0f, 0.0f, 0.0f ) ); 00076 x_axis_->setOrientation( Ogre::Quaternion( Ogre::Degree( -90 ), Ogre::Vector3::UNIT_Z ) ); 00077 y_axis_->setPosition( Ogre::Vector3( 0.0f, length/2.0f, 0.0f ) ); 00078 z_axis_->setPosition( Ogre::Vector3( 0.0, 0.0f, length/2.0f ) ); 00079 z_axis_->setOrientation( Ogre::Quaternion( Ogre::Degree( 90 ), Ogre::Vector3::UNIT_X ) ); 00080 00081 setToDefaultColors(); 00082 } 00083 00084 void Axes::setPosition( const Ogre::Vector3& position ) 00085 { 00086 scene_node_->setPosition( position ); 00087 } 00088 00089 void Axes::setOrientation( const Ogre::Quaternion& orientation ) 00090 { 00091 scene_node_->setOrientation( orientation ); 00092 } 00093 00094 void Axes::setScale( const Ogre::Vector3& scale ) 00095 { 00096 scene_node_->setScale( scale ); 00097 } 00098 00099 void Axes::setColor( float r, float g, float b, float a ) 00100 { 00101 // for now, do nothing 00103 } 00104 00105 const Ogre::Vector3& Axes::getPosition() 00106 { 00107 return scene_node_->getPosition(); 00108 } 00109 00110 const Ogre::Quaternion& Axes::getOrientation() 00111 { 00112 return scene_node_->getOrientation(); 00113 } 00114 00115 void Axes::setUserData( const Ogre::Any& data ) 00116 { 00117 x_axis_->setUserData( data ); 00118 y_axis_->setUserData( data ); 00119 z_axis_->setUserData( data ); 00120 } 00121 00122 void Axes::setXColor(const Ogre::ColourValue& col) 00123 { 00124 x_axis_->setColor(col.r, col.g, col.b, col.a); 00125 } 00126 00127 void Axes::setYColor(const Ogre::ColourValue& col) 00128 { 00129 y_axis_->setColor(col.r, col.g, col.b, col.a); 00130 } 00131 00132 void Axes::setZColor(const Ogre::ColourValue& col) 00133 { 00134 z_axis_->setColor(col.r, col.g, col.b, col.a); 00135 } 00136 00137 void Axes::setToDefaultColors() 00138 { 00139 x_axis_->setColor( 1.0f, 0.0f, 0.0f, 1.0f ); 00140 y_axis_->setColor( 0.0f, 1.0f, 0.0f, 1.0f ); 00141 z_axis_->setColor( 0.0f, 0.0f, 1.0f, 1.0f ); 00142 } 00143 00144 const Ogre::ColourValue& Axes::getDefaultXColor() 00145 { 00146 return Ogre::ColourValue(1.0f, 0.0f, 0.0f, 1.0f); 00147 } 00148 00149 const Ogre::ColourValue& Axes::getDefaultYColor() 00150 { 00151 return Ogre::ColourValue(0.0f, 1.0f, 0.0f, 1.0f); 00152 } 00153 00154 const Ogre::ColourValue& Axes::getDefaultZColor() 00155 { 00156 return Ogre::ColourValue(0.0f, 0.0f, 1.0f, 1.0f); 00157 } 00158 00159 } // namespace ogre_tools 00160