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Body(void) | bodies::Body | [inline] |
computeBoundingCylinder(BoundingCylinder &cylinder) const | bodies::Cylinder | [virtual] |
computeBoundingSphere(BoundingSphere &sphere) const | bodies::Cylinder | [virtual] |
computeVolume(void) const | bodies::Cylinder | [virtual] |
containsPoint(const btVector3 &p, bool verbose=false) const | bodies::Cylinder | [virtual] |
bodies::Body::containsPoint(double x, double y, double z) const | bodies::Body | [inline] |
Cylinder(void) | bodies::Cylinder | [inline] |
Cylinder(const shapes::Shape *shape) | bodies::Cylinder | [inline] |
getPadding(void) const | bodies::Body | [inline] |
getPose(void) const | bodies::Body | [inline] |
getScale(void) const | bodies::Body | [inline] |
getType(void) const | bodies::Body | [inline] |
intersectsRay(const btVector3 &origin, const btVector3 &dir, std::vector< btVector3 > *intersections=NULL, unsigned int count=0) const | bodies::Cylinder | [virtual] |
m_center | bodies::Cylinder | [protected] |
m_d1 | bodies::Cylinder | [protected] |
m_d2 | bodies::Cylinder | [protected] |
m_length | bodies::Cylinder | [protected] |
m_length2 | bodies::Cylinder | [protected] |
m_normalB1 | bodies::Cylinder | [protected] |
m_normalB2 | bodies::Cylinder | [protected] |
m_normalH | bodies::Cylinder | [protected] |
m_padding | bodies::Body | [protected] |
m_pose | bodies::Body | [protected] |
m_radius | bodies::Cylinder | [protected] |
m_radius2 | bodies::Cylinder | [protected] |
m_radiusB | bodies::Cylinder | [protected] |
m_radiusBSqr | bodies::Cylinder | [protected] |
m_radiusU | bodies::Cylinder | [protected] |
m_scale | bodies::Body | [protected] |
m_type | bodies::Body | [protected] |
setDimensions(const shapes::Shape *shape) | bodies::Body | [inline] |
setPadding(double padd) | bodies::Body | [inline] |
setPose(const btTransform &pose) | bodies::Body | [inline] |
setScale(double scale) | bodies::Body | [inline] |
updateInternalData(void) | bodies::Cylinder | [protected, virtual] |
useDimensions(const shapes::Shape *shape) | bodies::Cylinder | [protected, virtual] |
~Body(void) | bodies::Body | [inline, virtual] |
~Cylinder(void) | bodies::Cylinder | [inline, virtual] |