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00001 /********************************************************************* 00002 * Software License Agreement (BSD License) 00003 * 00004 * Copyright (c) 2008, Willow Garage, Inc. 00005 * All rights reserved. 00006 * 00007 * Redistribution and use in source and binary forms, with or without 00008 * modification, are permitted provided that the following conditions 00009 * are met: 00010 * 00011 * * Redistributions of source code must retain the above copyright 00012 * notice, this list of conditions and the following disclaimer. 00013 * * Redistributions in binary form must reproduce the above 00014 * copyright notice, this list of conditions and the following 00015 * disclaimer in the documentation and/or other materials provided 00016 * with the distribution. 00017 * * Neither the name of the Willow Garage nor the names of its 00018 * contributors may be used to endorse or promote products derived 00019 * from this software without specific prior written permission. 00020 * 00021 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00022 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00023 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00024 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00025 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00026 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00027 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00028 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00029 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00030 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00031 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00032 * POSSIBILITY OF SUCH DAMAGE. 00033 *********************************************************************/ 00034 00037 #include <geometric_shapes/body_operations.h> 00038 00039 void bodies::maskPosesInsideBodyVectors(const std::vector<btTransform>& poses, 00040 const std::vector<bodies::BodyVector*>& bvs, 00041 std::vector<bool>& mask, 00042 bool use_padded) { 00043 mask.resize(poses.size(), false); 00044 for(unsigned int i = 0; i < poses.size(); i++) { 00045 bool inside = false; 00046 btVector3 pt = poses[i].getOrigin(); 00047 for(unsigned int j = 0; !inside && j < bvs.size(); j++) { 00048 for(unsigned int k = 0;!inside && k < bvs[j]->getSize(); k++) { 00049 if(!use_padded) { 00050 if(bvs[j]->getBoundingSphere(k).center.distance2(pt) < bvs[j]->getBoundingSphereRadiusSquared(k)) { 00051 if(bvs[j]->getBody(k)->containsPoint(pt)) { 00052 inside = true; 00053 } 00054 } 00055 } else { 00056 if(bvs[j]->getPaddedBoundingSphere(k).center.distance2(pt) < bvs[j]->getPaddedBoundingSphereRadiusSquared(k)) { 00057 if(bvs[j]->getPaddedBody(k)->containsPoint(pt)) { 00058 inside = true; 00059 } 00060 } 00061 } 00062 } 00063 } 00064 mask[i] = !inside; 00065 } 00066 }