$search

collision_checking::BVHCollisionPair Struct Reference

The indices of in-collision primitives of objects. More...

#include <collision_primitive.h>

List of all members.

Public Attributes

BVH_REAL collide_time
 Collision time normalized in [0, 1]. The collision time out of [0, 1] means collision-free.
Vec3f contact_point
 Contact points.
int id1
 The index of one in-collision primitive.
int id2
 The index of the other in-collision primitive.
Vec3f normal
 Contact normal.
BVH_REAL penetration_depth
 Penetration depth for two triangles.

Detailed Description

The indices of in-collision primitives of objects.

Definition at line 51 of file collision_primitive.h.


Member Data Documentation

Collision time normalized in [0, 1]. The collision time out of [0, 1] means collision-free.

Definition at line 60 of file collision_primitive.h.

Contact points.

Definition at line 66 of file collision_primitive.h.

The index of one in-collision primitive.

Definition at line 54 of file collision_primitive.h.

The index of the other in-collision primitive.

Definition at line 57 of file collision_primitive.h.

Contact normal.

Definition at line 63 of file collision_primitive.h.

Penetration depth for two triangles.

Definition at line 69 of file collision_primitive.h.


The documentation for this struct was generated from the following file:
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends


collision_checking
Author(s): Jia Pan, Dinesh Manocha (UNC, Chapel Hill)
autogenerated on Fri Mar 1 14:57:00 2013