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mat4 Member List

This is the complete list of members for mat4, including all inherited members.
det() const mat4 [inline]
identity()mat4 [inline]
inverse() const mat4 [inline]
look_at(const vec3 &eye, const vec3 &dir, const vec3 &up)mat4 [inline]
look_at(const float *eye, const float *dir, const float *up)mat4 [inline]
matmat4
mat4()mat4 [inline]
mat4(const vec3 &v)mat4 [inline]
mat4(float x, float y, float z)mat4 [inline]
mat4(const vec3 &axis, float angle)mat4 [inline]
mat4(float x, float y, float z, float angle)mat4 [inline]
mat4(const mat3 &m)mat4 [inline]
mat4(const float *m)mat4 [inline]
mat4(const mat4 &m)mat4 [inline]
operator const float *() const mat4 [inline]
operator float *()mat4 [inline]
operator*(const vec3 &v) const mat4 [inline]
operator*(const vec4 &v) const mat4 [inline]
operator*(float f) const mat4 [inline]
operator*(const mat4 &m) const mat4 [inline]
operator*=(float f)mat4 [inline]
operator*=(const mat4 &m)mat4 [inline]
operator+(const mat4 &m) const mat4 [inline]
operator+=(const mat4 &m)mat4 [inline]
operator-(const mat4 &m) const mat4 [inline]
operator-=(const mat4 &m)mat4 [inline]
operator[](int i)mat4 [inline]
operator[](int i) const mat4 [inline]
perspective(float fov, float aspect, float znear, float zfar)mat4 [inline]
reflect(const vec4 &plane)mat4 [inline]
reflect(float x, float y, float z, float w)mat4 [inline]
rotate(const vec3 &axis, float angle)mat4 [inline]
rotate(float x, float y, float z, float angle)mat4 [inline]
rotate_x(float angle)mat4 [inline]
rotate_y(float angle)mat4 [inline]
rotate_z(float angle)mat4 [inline]
rotation() const mat4 [inline]
scale(const vec3 &v)mat4 [inline]
scale(float x, float y, float z)mat4 [inline]
translate(const vec3 &v)mat4 [inline]
translate(float x, float y, float z)mat4 [inline]
transpose() const mat4 [inline]
transpose_rotation() const mat4 [inline]
zero()mat4 [inline]
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blort
Author(s): Michael Zillich, Thomas Mörwald, Johann Prankl, Andreas Richtsfeld, Bence Magyar (ROS version)
autogenerated on Fri Mar 1 16:57:55 2013