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det() const | mat4 | [inline] |
identity() | mat4 | [inline] |
inverse() const | mat4 | [inline] |
look_at(const vec3 &eye, const vec3 &dir, const vec3 &up) | mat4 | [inline] |
look_at(const float *eye, const float *dir, const float *up) | mat4 | [inline] |
mat | mat4 | |
mat4() | mat4 | [inline] |
mat4(const vec3 &v) | mat4 | [inline] |
mat4(float x, float y, float z) | mat4 | [inline] |
mat4(const vec3 &axis, float angle) | mat4 | [inline] |
mat4(float x, float y, float z, float angle) | mat4 | [inline] |
mat4(const mat3 &m) | mat4 | [inline] |
mat4(const float *m) | mat4 | [inline] |
mat4(const mat4 &m) | mat4 | [inline] |
operator const float *() const | mat4 | [inline] |
operator float *() | mat4 | [inline] |
operator*(const vec3 &v) const | mat4 | [inline] |
operator*(const vec4 &v) const | mat4 | [inline] |
operator*(float f) const | mat4 | [inline] |
operator*(const mat4 &m) const | mat4 | [inline] |
operator*=(float f) | mat4 | [inline] |
operator*=(const mat4 &m) | mat4 | [inline] |
operator+(const mat4 &m) const | mat4 | [inline] |
operator+=(const mat4 &m) | mat4 | [inline] |
operator-(const mat4 &m) const | mat4 | [inline] |
operator-=(const mat4 &m) | mat4 | [inline] |
operator[](int i) | mat4 | [inline] |
operator[](int i) const | mat4 | [inline] |
perspective(float fov, float aspect, float znear, float zfar) | mat4 | [inline] |
reflect(const vec4 &plane) | mat4 | [inline] |
reflect(float x, float y, float z, float w) | mat4 | [inline] |
rotate(const vec3 &axis, float angle) | mat4 | [inline] |
rotate(float x, float y, float z, float angle) | mat4 | [inline] |
rotate_x(float angle) | mat4 | [inline] |
rotate_y(float angle) | mat4 | [inline] |
rotate_z(float angle) | mat4 | [inline] |
rotation() const | mat4 | [inline] |
scale(const vec3 &v) | mat4 | [inline] |
scale(float x, float y, float z) | mat4 | [inline] |
translate(const vec3 &v) | mat4 | [inline] |
translate(float x, float y, float z) | mat4 | [inline] |
transpose() const | mat4 | [inline] |
transpose_rotation() const | mat4 | [inline] |
zero() | mat4 | [inline] |