Geometry.hh File Reference

#include <blort/Recognizer3D/PNamespace.hh>
#include <blort/Recognizer3D/Except.hh>
#include <blort/Recognizer3D/Array.hh>
#include <blort/Recognizer3D/Vector2.hh>
#include <opencv/cv.h>
#include <opencv/highgui.h>
#include <opencv/cxcore.h>
#include <blort/Recognizer3D/Geometry.ic>
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namespace  P


void P::AngleHalf (const Vector2 &p1, const Vector2 &p2, const Vector2 &p3, Vector2 &p4)
double P::AngleRAD (const Vector2 &p1, const Vector2 &p2, const Vector2 &p3)
void P::ChainHull2D (Array< Vector2 > &p, Array< Vector2 > &h)
void P::ConvexHull (Array< Vector2 > &p, Array< Vector2 > &h)
int P::IMax (int i1, int i2)
int P::IMin (int i1, int i2)
int P::IModp (int i, int j)
double P::IsLeft (Vector2 p0, Vector2 p1, Vector2 p2)
int P::IWrap (int ival, int ilo, int ihi)
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Author(s): Michael Zillich, Thomas Mörwald, Johann Prankl, Andreas Richtsfeld, Bence Magyar (ROS version)
autogenerated on Fri Mar 1 16:57:21 2013