component_ocf.h File Reference

#include <vcg/simplex/vertex/component.h>
#include <vector>
#include <limits>
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Classes

class  vcg::vertex::Color4bOcf< T >
class  vcg::vertex::ColorOcf< A, T >
 *-------------------------- COLOR ----------------------------------*/ More...
class  vcg::vertex::CurvatureDirdOcf< T >
class  vcg::vertex::CurvatureDirfOcf< T >
class  vcg::vertex::CurvatureDirOcf< A, TT >
struct  vcg::vertex::CurvatureDirTypeOcf< S >
 *-------------------------- CURVATURE DIR ----------------------------------*/ More...
class  vcg::vertex::CurvaturedOcf< T >
class  vcg::vertex::CurvaturefOcf< T >
class  vcg::vertex::CurvatureOcf< A, TT >
 *-------------------------- CURVATURE ----------------------------------*/ More...
class  vcg::vertex::InfoOcf< T >
 *-------------------------- InfoOpt ----------------------------------*/ More...
class  vcg::vertex::MarkOcf< T >
 *-------------------------- MARK ----------------------------------*/ More...
class  vcg::vertex::Normal3dOcf< T >
class  vcg::vertex::Normal3fOcf< T >
class  vcg::vertex::Normal3sOcf< T >
class  vcg::vertex::NormalOcf< A, T >
class  vcg::vertex::QualityfOcf< T >
class  vcg::vertex::QualityOcf< A, T >
 *-------------------------- QUALITY ----------------------------------*/ More...
class  vcg::vertex::RadiusdOcf< T >
class  vcg::vertex::RadiusfOcf< T >
class  vcg::vertex::RadiusOcf< A, TT >
 *-------------------------- RADIUS ----------------------------------*/ More...
class  vcg::vertex::TexCoordfOcf< T >
class  vcg::vertex::TexCoordOcf< A, TT >
 *-------------------------- TEXTURE ----------------------------------*/ More...
class  vcg::vertex::vector_ocf< VALUE_TYPE >
class  vcg::vertex::VFAdjOcf< T >
struct  vcg::vertex::vector_ocf< VALUE_TYPE >::VFAdjType

Namespaces

namespace  vcg
 

*


namespace  vcg::tri
namespace  vcg::vertex

Functions

template<class VertexType , class ContainerType0 , class ContainerType1 , class ContainerType2 >
bool vcg::tri::HasPerVertexColor (const TriMesh< vertex::vector_ocf< VertexType >, ContainerType0, ContainerType1, ContainerType2 > &m)
template<class VertexType , class ContainerType0 , class ContainerType1 , class ContainerType2 >
bool vcg::tri::HasPerVertexCurvature (const TriMesh< vertex::vector_ocf< VertexType >, ContainerType0, ContainerType1, ContainerType2 > &m)
template<class VertexType , class ContainerType0 , class ContainerType1 , class ContainerType2 >
bool vcg::tri::HasPerVertexCurvatureDir (const TriMesh< vertex::vector_ocf< VertexType >, ContainerType0, ContainerType1, ContainerType2 > &m)
template<class VertexType , class ContainerType0 , class ContainerType1 , class ContainerType2 >
bool vcg::tri::HasPerVertexNormal (const TriMesh< vertex::vector_ocf< VertexType >, ContainerType0, ContainerType1, ContainerType2 > &m)
template<class VertexType , class ContainerType0 , class ContainerType1 , class ContainerType2 >
bool vcg::tri::HasPerVertexQuality (const TriMesh< vertex::vector_ocf< VertexType >, ContainerType0, ContainerType1, ContainerType2 > &m)
template<class VertexType , class ContainerType0 , class ContainerType1 , class ContainerType2 >
bool vcg::tri::HasPerVertexRadius (const TriMesh< vertex::vector_ocf< VertexType >, ContainerType0, ContainerType1, ContainerType2 > &m)
template<class VertexType , class ContainerType0 , class ContainerType1 , class ContainerType2 >
bool vcg::tri::HasPerVertexTexCoord (const TriMesh< vertex::vector_ocf< VertexType >, ContainerType0, ContainerType1, ContainerType2 > &m)
template<class VertexType , class ContainerType0 , class Container1 , class Container2 >
bool vcg::tri::HasPerVertexVFAdjacency (const TriMesh< vertex::vector_ocf< VertexType >, ContainerType0, Container1, Container2 > &m)
template<class VertexType >
void vcg::tri::ReorderVert (std::vector< size_t > &newVertIndex, vertex::vector_ocf< VertexType > &vertVec)
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vcglib
Author(s): Christian Bersch
autogenerated on Fri Jan 11 09:18:51 2013