#include <vcg/space/index/grid_static_ptr.h>
#include <vcg/math/base.h>
#include <vcg/math/matrix.h>
#include <vcg/simplex/face/topology.h>
#include <vcg/simplex/face/pos.h>
#include <vcg/simplex/face/jumping_pos.h>
#include <vcg/container/simple_temporary_data.h>
#include <vcg/complex/trimesh/update/normal.h>
#include <vcg/complex/trimesh/point_sampling.h>
#include <vcg/complex/trimesh/append.h>
#include <vcg/complex/intersection.h>
#include <vcg/complex/trimesh/inertia.h>
#include <vcg/math/matrix33.h>
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Classes | |
struct | vcg::tri::UpdateCurvature< MeshType >::AdjVertex |
class | vcg::tri::UpdateCurvature< MeshType >::AreaData |
class | vcg::tri::UpdateCurvature< MeshType > |
Management, updating and computation of per-vertex and per-face normals. More... | |
Namespaces | |
namespace | vcg |
* | |
namespace | vcg::tri |