#include <vcg/space/point2.h>
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Classes | |
class | vcg::Ray2< RayScalarType, NORM > |
Namespaces | |
namespace | vcg |
* | |
Typedefs | |
typedef Ray2< double > | vcg::Ray2d |
typedef Ray2< double, true > | vcg::Ray2dN |
typedef Ray2< float > | vcg::Ray2f |
typedef Ray2< float,true > | vcg::Ray2fN |
typedef Ray2< int > | vcg::Ray2i |
typedef Ray2< int,true > | vcg::Ray2iN |
typedef Ray2< short > | vcg::Ray2s |
typedef Ray2< short,true > | vcg::Ray2sN |
Functions | |
template<class ScalarType , bool NORM> | |
Point3< ScalarType > | vcg::ClosestPoint (Ray2< ScalarType, NORM > r, const Point3< ScalarType > &p) |
returns closest point |